• samus12345@lemmy.world
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    3 months ago

    They’re not compromising anything, only adding an option for people who don’t enjoy difficult games. Want it hard? Don’t play easy mode.

    • glimse@lemmy.world
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      3 months ago

      It’d be a compromise of time and energy. Adding and tuning difficulties takes away from development they actually want to do.

      I think it’s a very entitled stance to expect it.

      • samus12345@lemmy.world
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        3 months ago

        Considering you can download trainers that make their games easier by just changing code values, no, it doesn’t need to be. And while that’s fine for PC, they can’t be used on console games.

        Entitled to expect it, yes. Entitled to suggest they should do it, no.

        • glimse@lemmy.world
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          3 months ago

          There’s a pretty big difference between a difficulty setting and a cheat trainer…balancing is not trivial. There’s mechanics they’d likely have to change, too.

          I was referring to the OC saying there’s no place for fixed difficulty (they expect it)

          • samus12345@lemmy.world
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            3 months ago

            I was able to play and enjoy the game just with changed values, no balancing or mechanic changes needed. Clearly that’s not the reason they don’t do it.

    • jjjalljs@ttrpg.network
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      3 months ago

      I think insisting that difficulty options must exist at the meta game level in a menu is a very narrow vision of how challenge and difficulty can be.