Performance parity? Heck no, not until this bug with the GSP firmware is solved: https://github.com/NVIDIA/open-gpu-kernel-modules/issues/538
Performance parity? Heck no, not until this bug with the GSP firmware is solved: https://github.com/NVIDIA/open-gpu-kernel-modules/issues/538
Yeah, it’s amazing how upvoted the previous comment is. Just a bunch of idiots jumping on the web-hate bandwagon when even basic media players like Kodi have a tough time playing back video on the Pi.
It just isn’t a very optimized device for video playback. The Pi 5 is actually a step backwards as well, providing only H265 hardware video decode which the web doesn’t even use.
Interesting solution! Thanks for the info. Seems like Nginx Proxy Manager doesn’t support Proxy Protocol. Lmao, the world seems to be constantly pushing me towards Traefik all the time 🤣
I truly believe the answer to this question is going to be yes around the May - June timeframe when Nvidia releases their explicit sync enabled drivers. All aboard the Wayland hype train babyyyy!
I think there was some bad vibes when they got bought by a less than reputable company a while back. I know a lot of people, myself included switched to Mullvad. I am on Proton now though for the port forwarding.
I see. And the rest of your services are all exposed on localhost? Hmm, darn, it really looks like there’s no way to use user-defined networks.
I am guessing you’re not running Caddy itself in a container? Otherwise you’ll run into the same real IP issue.
I see! So I am assuming you had to configure Nginx specifically to support this? Problem is I love using Nginx Proxy Manager and I am not sure how to change that to use socket activation. Thanks for the info though!
Man, I often wonder whether I should ditch docker-compose. Problem is there’s just so many compose files out there and its super convenient to use those instead of converting them into systemd unit files every time.
Yeah, I thought about exposing ports on localhost for all my services just to get around this issue as well, but I lose the network separation, which I find incredibly useful. Thanks for chiming in though!
Pasta is the default, so I am already using it. It seems like for bridge networks, rootlesskit is always used alongside pasta and that’s the source of the problem.
BUT they can’t implement it on MacOS because Apple won’t allow it
All of this is still irrelevant. If given the same hardware, one OS performs better than another, then one OS is obviously more optimized…
You’re saying a lot of words but it all just boils down to “throw more hardware at the problem”.
Yeah, but Apple isn’t allowing it (at least according to the comment you replied to), so if Riot continues to allow their games to run on Mac without kernel anti-cheat, then their whole argument against Linux support is moot.
How is this relevant? If an OS performs better on old hardware, it’s still an indication that it is more optimized.
But if the Mac client doesn’t have anti-cheat, doesn’t it totally defeat their whole argument?
Yeah that explains why you’re not seeing the issue. Seems like drkonqi activates on logout and holds up the entire process.
I do not have this file at all. I think yours was a different issue.
They’re at different layers of the audio stack though so not really replacing.
It will occasionally work so you may have just gotten lucky. It seems like its a drkonqi issue, see the linked upstream bug report for the workarounds. You can either uninstall drkonqi or just mask the systemd service for now.
I’ve always hated it and thought it was a stupid untuitive mechanic that didn’t map to anything in real life. It also looks equally stupid in multiplayer when you see player character models spasm their way up a ledge during a crouch jump. It’s an old school mechanic that I am glad is going out of fashion due to better vault controls.
You don’t pull your legs up in real life though, you use your hands to vault onto something. You can’t just swap stances in mid air without holding onto anything. Even if you were talking about box jumps, like the kinds you normally do at a gym, it still isn’t anything remotely like a crouch jump. Also anyone doing a box jump in an actual combat situation just looks goofy.
Any time a game explicitly has a tutorial for crouch jump, my immersion is completely broken. I am instantly reminded that it is a game.