If you liked the Divinity Original Sin games, you will probably like BG3. Me, I hated the DOS games because their gameplay and quest design choices didn’t make the game fun for me.
I played BG3 up to Act 3, where the bugs and poor quest nesting screwed me out of content. It’s one of those games with tons of options in decision-making, but you get quickly railroaded to an ending that you didn’t want. Save scumming is basically a requirement to get through the game unless you spoil everything by following walk-throughs.
Ultimately, it’s not for me. I enjoyed the dialog and characters, but they couldn’t overcome the pure frustration of the game.
They don’t outright forbid save scumming, but they were clear to say ahead of release that they made sure the make the game is fun and interesting regardless of passing a skill check or whatnot. As a result, outside of failing a combat encounter and my whole party dying, I didn’t save scum, and I didn’t need a guide to get through the game. It did force me to get creative with problem solving though, which the game gives you all kinds of great tools to do so.
Ay least early on, there were quite a few options in the third act that really didn’t do what you thought they would. I definitely had to reload some saves because of that.
If you liked the Divinity Original Sin games, you will probably like BG3. Me, I hated the DOS games because their gameplay and quest design choices didn’t make the game fun for me.
I played BG3 up to Act 3, where the bugs and poor quest nesting screwed me out of content. It’s one of those games with tons of options in decision-making, but you get quickly railroaded to an ending that you didn’t want. Save scumming is basically a requirement to get through the game unless you spoil everything by following walk-throughs.
Ultimately, it’s not for me. I enjoyed the dialog and characters, but they couldn’t overcome the pure frustration of the game.
Hmmm good to know. I enjoyed DOS, but didn’t get super far in it since I didn’t find it that engaging either.
They don’t outright forbid save scumming, but they were clear to say ahead of release that they made sure the make the game is fun and interesting regardless of passing a skill check or whatnot. As a result, outside of failing a combat encounter and my whole party dying, I didn’t save scum, and I didn’t need a guide to get through the game. It did force me to get creative with problem solving though, which the game gives you all kinds of great tools to do so.
Ay least early on, there were quite a few options in the third act that really didn’t do what you thought they would. I definitely had to reload some saves because of that.
Hopefully it’s better now
What options were those? I thought it was pretty well telegraphed for everything I did across two playthroughs.
There was one where I let the murderer dwarf kill someone because I thought I was stealthing closer when apparently I was stealthing away…
That’s the only one I remember off the top of my head. There were a few though, ended up quicksaving a lot in dialogs.