It depends on the game. Japanese devs are notorious for adding new content in NG+ runs. A good example is Armored Core 6 where you can still get new content up to NG++ and the one that takes this to an extreme is Nier Automata where the meat of the game is the NG+ runs.
Yeah, there is that. I haven’t finished Nier: Automata yet, but that was certainly true for Nier: Replicant. But at least for the Nier series (I have no experience with AC), I honestly don’t consider those to be NG+, but instead the actual intended storyline. At least with Nier: Replicant, it seemed quite clear there was more to the story and that continuing is what you were expected to do. The same goes for Ys: Origin, where you only get the “true” ending after finishing it the third time (well, I think you can skip one of the characters, but you need the third character’s ending). That’s not NG+, but it’s similar.
The Yakuza series, however, doesn’t work that way, at least for the games I’ve played. They basically just work as I described, you can play the campaign again, skipping some parts, and the intent is to go finish all of the side content you missed the first time through. Some achievements are locked behind choices IIRC (i.e. experience both consequences), but that’s it.
Exactly. NG+ doesn’t add any content, it just gives you an alternate way to explore the content you missed.
I’d pay for an expansion, online access, and maybe additional characters (i.e. different play style in existing content), but not NG+.
It depends on the game. Japanese devs are notorious for adding new content in NG+ runs. A good example is Armored Core 6 where you can still get new content up to NG++ and the one that takes this to an extreme is Nier Automata where the meat of the game is the NG+ runs.
Both of those games charging for their NG+ content would be like charging for on-disc “DLC”.
Nier especially, if the base game only came with the first run, that would be like a paid demo of the real game.
Kinda like MGSV: Ground Zeroes?
Yeah, there is that. I haven’t finished Nier: Automata yet, but that was certainly true for Nier: Replicant. But at least for the Nier series (I have no experience with AC), I honestly don’t consider those to be NG+, but instead the actual intended storyline. At least with Nier: Replicant, it seemed quite clear there was more to the story and that continuing is what you were expected to do. The same goes for Ys: Origin, where you only get the “true” ending after finishing it the third time (well, I think you can skip one of the characters, but you need the third character’s ending). That’s not NG+, but it’s similar.
The Yakuza series, however, doesn’t work that way, at least for the games I’ve played. They basically just work as I described, you can play the campaign again, skipping some parts, and the intent is to go finish all of the side content you missed the first time through. Some achievements are locked behind choices IIRC (i.e. experience both consequences), but that’s it.
Thats not really NG+ then, thats just the base game.