Don’t judge a book by its cover. There is plenty of gameplay out there, RTS players worldwide have played the alpha. It’s basically Starcraft 2, meshed with Warcraft 3, with creep camps. They are targetting a 1v1 PvP mode, and a 3vE mode where you play against AI, similar to how SC2 has the commanders 2vE mode.
It’s basically Starcraft 2, meshed with Warcraft 3, with creep camps.
So… a moba with some RTS in it? Because that’s exactly what WC3 plays like, with a huge focus on levelling your heroes, and everything else a sidenote. That’s why I liked SC2 much more, it’s actually an realtime tactics game, not a moba with baggage.
Don’t get me wrong, I like the 3vE concept, and the story campaign. But I hate the moba-style hero focus.
… Moba started with a warcraft mod. You might have heard of it, it’s called DOTA. Warcraft is a staple of RTS, and so is Starcraft. Both had “hero units” since forever - with the campaigns in Starcraft featuring hunter killers (hero hydralisks) for example, later in 2 featuring Jim, Kerrigan, Artanis. It’s nothing new really, and it’s really unfair to say that an rts that features heroes, like Warcraft, makes it a moba with some RTS in it.
There’s a huge gap between the SC2 (and especially SC1) heroes, or C&C/RA heroes, and the WC3 hero units. For starters, in SC they only appeared in the campaign, not multiplayer, and that’s totally fine with a narrative story campaign. In WC3 the heroes were absolutely the most game-defining feature, if you played a slightly suboptimal creep-run and didn’t level your heroes quickly enough, it didn’t matter one bit how well you did everything else. Hero-micro was absolutely the main component of most multiplayer matches, kill the enemy hero and you win.
The problem isn’t having heroes in the game. The problem is when they become WC3-powerful, because then the game stops being tactics and troops and RTS, and starts play like a moba with slightly better creep-control. There’s nothing with a Moba+RTSelements game, if it’s fun, it’s fun and all power to them. But I’m really hoping it won’t be that. Gimme SC2/C&C gameplay any day over WC3
Yeah, they are campaign and coop only. No hero units in 1v1. Also, even in the campaign, there is no levelling them up. They’re just beefy named units with unique abilities.
Ew, F2P. At least they’re not a major studio, so hopefully they don’t get too predatory with monetization.
I’m seeing F2P and “powerful heroes”, so this is starting to feel like League of Legends with a few drops of RTS sprinkled on top.
Don’t judge a book by its cover. There is plenty of gameplay out there, RTS players worldwide have played the alpha. It’s basically Starcraft 2, meshed with Warcraft 3, with creep camps. They are targetting a 1v1 PvP mode, and a 3vE mode where you play against AI, similar to how SC2 has the commanders 2vE mode.
So… a moba with some RTS in it? Because that’s exactly what WC3 plays like, with a huge focus on levelling your heroes, and everything else a sidenote. That’s why I liked SC2 much more, it’s actually an realtime tactics game, not a moba with baggage.
Don’t get me wrong, I like the 3vE concept, and the story campaign. But I hate the moba-style hero focus.
… Moba started with a warcraft mod. You might have heard of it, it’s called DOTA. Warcraft is a staple of RTS, and so is Starcraft. Both had “hero units” since forever - with the campaigns in Starcraft featuring hunter killers (hero hydralisks) for example, later in 2 featuring Jim, Kerrigan, Artanis. It’s nothing new really, and it’s really unfair to say that an rts that features heroes, like Warcraft, makes it a moba with some RTS in it.
There’s a huge gap between the SC2 (and especially SC1) heroes, or C&C/RA heroes, and the WC3 hero units. For starters, in SC they only appeared in the campaign, not multiplayer, and that’s totally fine with a narrative story campaign. In WC3 the heroes were absolutely the most game-defining feature, if you played a slightly suboptimal creep-run and didn’t level your heroes quickly enough, it didn’t matter one bit how well you did everything else. Hero-micro was absolutely the main component of most multiplayer matches, kill the enemy hero and you win.
The problem isn’t having heroes in the game. The problem is when they become WC3-powerful, because then the game stops being tactics and troops and RTS, and starts play like a moba with slightly better creep-control. There’s nothing with a Moba+RTSelements game, if it’s fun, it’s fun and all power to them. But I’m really hoping it won’t be that. Gimme SC2/C&C gameplay any day over WC3
What does the hero unit’s strength matter if they’re just in the campaign or coop modes?
It doesn’t. But are they?
Yeah, they are campaign and coop only. No hero units in 1v1. Also, even in the campaign, there is no levelling them up. They’re just beefy named units with unique abilities.