To be clear, I’m not complaining that we don’t have these aforementioned applications on the Linux desktop. That’s not the point. The point is “we” still don’t have a robust way for developers to monetise their application development work.

Most desktop Linux users run Ubuntu. Followed by others you’ve likely heard of like Arch, Fedora, Manjaro, SUSE and friends. Most users of these desktop Linux distributions have no baked-in way to buy software.

Similarly developers have no built-in route to market their wares to Linux desktop users. Having a capability to easily charge users to access software is a compelling argument to develop and market applications.

For sure, I can (and do) throw money at a patreon, paypal, ko-fi or buy a developer some coffee, beer or something from their Amazon wishlist. But I can’t just click “Buy” and “Install” on an app in a store on my Linux laptop.

Maybe one day all the ducks will be in a row, and I’ll be able to buy applications published for Linux, directly on my desktop. Until then, I’ll just keep looking longingly at those macOS app developers, and hoping.

  • freagle@lemmygrad.ml
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    1 year ago

    The solution is not centralization, the solution is a protocol. The team at Flattr tried to do something that worked for content, but it was centralized. The team at Ganxy tried to expand the definition of monetize, but it was centralized. If we had a protocol where teams could publish metadata that enabled users to use any data-driven app to generate some form of compensation for the contributors, then we could build all sorts of workflows into package managers that made it easier.