• jacksilver@lemmy.world
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    13 hours ago

    Yeah, what’s nice is he does tweak the levels a little bit too to make it feel more like the original (even though it’s in 3D). Like some enemies follow you, or bullet bills appearing from the clouds below (to avoid adding new cannons).

    At the end you really start to understand how differently you need to approach 2D vs 3D platform design.