Seems like time and time again, Nintendo is always trying to sell games to an audience of people who do not wish to play video games. For a sequel, I figured Nintendo should focus on their core audience of Pikmin fans but it seems like they’re always changing things to appeal to people who don’t play games while in return alienating the people who want more sophisticated gameplay and challenges.
What are your thoughts?
I played the Demo and wanted to die from boredom. Why are tutorials so long these days? Let me play the damn game, I’ll figure it out.
An so fucking railroaded. Like there must be a level between no tutorial at all and you can only press this specific button exactly when we say so and do it on repeat for 3 hours.
All games need a “this isn’t my first rodeo” option.
Civilization does something like this, and one better. Like a returning player who isn’t new to the series but new to the specific game. I don’t recall how well it worked at showing you relevant things, but if it only showed you things you didn’t already know, that’d be what we’re looking for! Hard to pull off sometimes. Other times it’s just a ridiculous under estimatation of skill with long, skip mashing tutorials!
That’s the best. A lot of sequels are 80% the same controls and mechanics and sometimes I just need a reminder of that.
Though some games could really use some form of really brief tutorial that just reminds me in a forgiving setting how to play, but doesn’t assume I need a lengthy and agonizingly slow tutorial. Civilization games don’t have that problem, but a lot of action games do. I’ll go back to the game cause a DLC is out and I can only remember bits and pieces of the controls and combat is way unforgiving cause it’s supposed to be end game DLC.