• Euphorazine@lemmy.world
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      22 days ago

      Same! I finally “beat” satisfactory by delivering all the project parts. In early access I unlocked all milestones but never delivered the final project part.

      Starting space age, only got up to automating green science, working on military science now. Probably won’t be able to play much this week though.

  • jwiggler@sh.itjust.works
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    22 days ago

    Just started Baldur’s Gate 3. Never played a CRPG before (does Disco Elysium count?) so it has been quite the learning curve for combat. Pretty stuck in the Underdark, it seems. Looks like I’ll have to help out a slavetrader Gekh in order to proceed because I don’t think I can defeat him and his buddies…

    • bpt11@sh.itjust.worksOP
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      22 days ago

      I hope that you’re having so much fun with BG3, after I finished it’s definitely one of my favorites. The underdark is tough, I wish you good luck.

      • UprisingVoltage@feddit.it
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        20 days ago

        I’ll add another one: get to them from the miconids village, do not engage them from the lower ground by the lake.

        Once you’re done that, destroy the stairs first and push them down afterwards. You won’t believe how easy this fight gets.

        Or you know, you could always lower the difficulty. No shame in doing so

    • bpt11@sh.itjust.worksOP
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      22 days ago

      I saw that it released but I haven’t checked it out yet, I’ll have to make sure I do

    • plasticcheese@lemmy.one
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      22 days ago

      Completely agree. It’s utterly addictive, and the further you get, more and more fun tech gets unlocked. Been playing it with some friends, and we’re all hooked.

    • confuser@lemmy.zip
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      22 days ago

      I always describe satisfactory as subnautica but about automating machinery like a tycoon game but with more reminiscent of portal. Needless to say its really fun!

    • Zagorath@aussie.zone
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      22 days ago

      I’ve played a bit of Factorio and enjoyed it a little too much, but watching some video clips of Satisfactory a couple of years ago really didn’t grab me. Do you think it’s likely that either watching the game have a very poor sense of what it’s like (for someone already familiar with Factorio), or that the game has gotten a whole heap better over the last 2ish years?

      • coaxil@lemm.ee
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        22 days ago

        Hmmmm, good question, bit of both, it has changed a lot, but there is also heavy focus on the building mechanics also if that’s your thing, rather than just straight up automation. So like you can make some very very impressive structures in the game. Saying that, you can mostly ignore the building for pretty and just go full on factory just grow mode.

        I guess also depends how much you like/are comfortable with the fps view point vs top down? If you like automation and or crafting games, def worth giving it Whirl IMHO!

  • MudMan@fedia.io
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    22 days ago

    Metaphor ReFantazio is amazing.

    I doesn’t look like it needs my help, because it’s doing pretty well, but damn, it’s good.

    Maybe too much anxiety to play a game in which you’re running for office in a fantasy land, at least until November, but… yeah, it’s bonkers and it’s well written and it’s by far the most political game the Persona-adjacent studios have ever done in some really fun ways.

    Also a triumph of UI. Not only does it look great, it’s so frictionless. It’s a turn-based JRPG and it plays faster and more smoothly than that abomination of an action game Square tried to pass as a Final Fantasy VII remake by orders of magnitude. Seriously, go play it if you’re at all interested in that corner of gaming.

      • MudMan@fedia.io
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        22 days ago

        Just because you can grind money easily or some other reason?

        In any case on Normal I haven’t felt it at all, mostly because I’ve been single-day completing most dungeons and that gets you a bit overleveled.

        But it’s still a lot faster and tighter than Persona on that front. And more flexible and nonlinear, too. For what looks like a long game, this thing moves. Much fewer, shorter stretches of just visual novelling with friends (although there’s plenty of that, too).

        • Mister Neon@lemmy.world
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          22 days ago

          Money grinding is pretty efficient, but I was referring to the high rate of item drops. There’s a pretty common enemy that drops a mp recovery item. I’m blasting through dungeons in one go.

          • MudMan@fedia.io
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            22 days ago

            Ah, yeah, but the fun bit is that there are a ton of builds that let you get there. HP-based skills are powerful in this, and you can heal for cheap, so you can get there that way, and once you get a bit overlevelled and can kill mobs out of turn-based combat you’re just cruising.

            I may see what happens on harder difficulties, but I genuinely don’t care too much, because just the mechanics of figuring out the sequence for each dungeon and enemy type is so fun to do with the brilliant UI that I just… enjoy doing it, kinda like you enjoy clicking things on Diablo or something. Truly smooth design.

            I just wish they had figured out antialiasing better, because woof. I ended up injecting better AA through ReShade and never looked back.

            • Mister Neon@lemmy.world
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              22 days ago

              can kill mobs out of turn-based combat you’re just cruising.

              That’s what I was referring to. Once you’re able to defeat enemies in the overworld you can farm all sorts of recovery items and make bank.

    • Tanis Nikana@lemmy.world
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      22 days ago

      I wish Metaphor had amounted to more, and I’m frustrated to see yet another calendar RPG.

      It’s not a bad game, but it’s the same food they’ve made for decades.

      • MudMan@fedia.io
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        22 days ago

        That’s fair. I do see how it being nominally a new IP instead of a numbered sequel the ways it overlaps with Persona feel like a bit of treading water.

        For me there is way more than enough to separate it, though. The bonkers story alone and the super political spin on it are crazy, plus the gameplay ends up being different enough.

        But yeah, it’s pretty much one of those. Still better than going full action RPG like Square has done with its franchises, though.

        • Tanis Nikana@lemmy.world
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          22 days ago

          I’m playing it too, mostly I’m just struggling to go whack Heismay and instead just playing Monster’s Expedition yet again.

          Monster’s Expedition never gets old.

  • Ms. ArmoredThirteen@lemmy.ml
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    22 days ago

    Like a lot of people, Factorio and Satisfactory. Been also playing a bit of Binding of Isaac and DRG. Also watching a friend play Morrowind because I love that game souch

  • secret300@lemmy.sdf.org
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    22 days ago

    Just started playing deadlock, valve’s new MOBA and I love it. I really hope when it’s out of play test they add more champions to play as.

    • MentalEdge@sopuli.xyz
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      22 days ago

      There’s a bunch of planned but unreleased heroes still in development that might drop in an update at any time. They are already in the game in a WIP state, so you can find videos of people who have used commands to access that stuff in sandbox or custom matches.

      Mirage was only just added, Valve doesn’t announce or elaborate much on what is coming when, they are basically adding stuff as it becomes ready.

      Climbing ropes weren’t even in the game a few updates ago.

      !deadlock@sopuli.xyz

  • NONE@lemmy.world
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    22 days ago

    I took the month of Halloween as an excuse to replay all of Silent Hill and it has been a fantastic experience, very nostalgic. I’m already playing the 4th game and when I finish it I’m going to jump into playing short horror games on Itch.io.