Classic II: Dominique’s Curse will release on all platforms on Tuesday June 11th!
Launch Time: 8:00am PDT | UTC 15:00 | 16:00 BST | 17:00 CEST | 23:00 HKT | 00:00 JST (12th) | 00:00 KST (12th)
This all new premium DLC mode features the retro gameplay of Classic Mode with a larger map, more enemies and new storyline that begins where Ritual of the Night ends.
I gave up on the switch version too. Unplayable at times, made barely enjoyable by the long screen transitions and fear of a crash the rest of it.
I waited for a sale and got it from Gog.
That game was the last straw in making me swear I’m never backing a crowdfunded game again.
The game runs fine on PC. Your problem is that you crowdfunded a PC game and expected to play it on a 10-year-old Android tablet. They never said they were developing it for switch. The switch was weaker than cell phones that existed when it was released and it’s a joke to expect it to run anything now beyond undemanding mobile games.
They originally said they were developing it for PS Vita and Wii U. Switch should have been a good deal easier.
Also, Metroid Dread exists.
Did you play breath of the wild? It ran like trash on the switch compared to the Wii u.
And I’m not a console guy, but I’m pretty sure a docked Vita was more powerful than a switch too.
I played both versions and I really don’t know how you got that impression. Both were rough at times (Korok forest being the worst of the worst) but Switch was always a bit smoother and loaded a lot faster.
See also MK8 Vs MK8D or any of the Wii U to Switch ports. I know first-hand, I had those.
Well that’s egg on my face. You are right. I thought that when I played breath of the wild in a Wii u emulator that it was just matching up to the Wii u. Apparently it was much better, so when I saw my nephew playing it on switch I thought it was performing worse than the Wii u. Now that I went to run it again, I see that it is running at twice the frame rate of the switch or the Wii u and four times the resolution.
I do have to say WTF? They released a mobile game that can’t run at full 30 FPS consistently on multiple platforms?