• Iapar@feddit.org
    link
    fedilink
    arrow-up
    1
    ·
    3 months ago

    The thing is that people don’t want to play the games. They want to be part of the conversation, they don’t give a fuck about the games. Otherwise they would invest time in the games and would see that you make the game easy trough items and combinations of items.

    • jjjalljs@ttrpg.network
      link
      fedilink
      arrow-up
      1
      ·
      3 months ago

      Sometimes I get where people are coming from in these topics. But also sometimes it really feels like someone saying “Finnegans Wake is too complicated. They should rewrite it for me”

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      3 months ago

      That makes so much sense. Been wondering why so many people are bitching about the games known for being hard because they are hard and even making dumbass statements like “games difficulty should be accessible for everyone.” That would defeat the design itself. So would making the story less vague. If you don’t understand why, it’s pretty clear you don’t understand game design and intentions behind why it’s hard, why it doesn’t tell you shit and why you have to ask other people what’s up with this and that. At the very least, you’re too young to remember a time when every game was like this and what Fromsoft’s games are attempting to capture.

      • Bertuccio@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        3 months ago

        I heard a remark to the effect of “X-COM 2 feels like it was just made for people that really liked the other X-COMs”