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Joined 2 years ago
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Cake day: June 14th, 2023

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  • Proton includes DXVK and vkd3d, which translates DirectX to Vulkan. There’s also Zink, which is not part of Proton, that translates Vulkan to OpenGL; some new graphics drivers just write a Vulkan driver and use Zink to handle the OpenGL stuff (like the ones written by the Asahi community to make Apple M series chips work on Linux).

    However, there is a project I just found called ANGLE developed by Google that can translate from OpenGL to Vulkan. I’m not knowledgeable enough to know if this could be adapated to work on Minecraft, if it could work with Nvidium, and if it would even bring performance improvements.

    Really the best thing to do would be for Minecraft Java Edition to natively adopt Vulkan on Windows and Linux. But that’s not going to happen since Minecraft is owned by Microsoft.




  • Some info teased about Sonny’s ban last year. People have been working to get his unbanned since. Hopefully this means that Sonny hasn’t done anything that bad to deserve the ban, though that would imply that there are issues inside of the Gnome Foundation (besides all the nonsense Lunduke spouts), which would be worrying.

    The same is not true of projects with a monolithic entity at the center. If there’s a conflict in that central monolith it can spiral ever wider if it isn’t resolved, affecting more and more structures and people, and doing drastically more damage.

    This is a lesson we’ve unfortunately had to learn the hard way when, out of the blue, Sonny was banned last year. I’m not going to talk about the ban here (it’s for Sonny to talk about if/when feels like it), but suffice to say that it would not have happened had we not done the STF project under the Foundation, and many community members including myself do not agree with the ban.

    What followed was, for some of us, maybe the most stressful 6 months of our lives. Since last summer we’ve had to try and keep the STF project running without its main architect, while also trying to get the ban situation fixed, as well as dealing with a number of other issues caused by the ban. Thousands of volunteer hours were probably burned on this, and the issue is not even resolved yet. Who knows how many more will be burned before it’s over. I’m profoundly sad thinking about the bugs we could have fixed, the patches we could have reviewed, and the features we could have designed in those hours instead.














  • In the future, the easiest way will probably to be Nexus Mod’s new native app. But that’s still in alpha.

    I’ve found it simplest to just manually copy the mods into my install folder and add all the .esp’s to my Plugins.txt.

    To make the game start with SKSE on Steam, I would rename SkyrimSELauncher.exe to SkyrimSELauncher.exe.backup and rename skse64_loader.exe to SkyrimSELauncher.exe. But I rebought the game on GOG and use the Heroic Games, which let’s me change which exe to run so I don’t have to rename things.

    Another thing to keep in mind when installing mods is that Linux uses case-sensitive filesystems. That means the folder skse is different from SKSE. Some mods use lowercase, other mods use uppercase. But Skyrim will only recognize one of these folders, so you would have to rename the folder before merging it into your skyrim install folder.

    I’ll also say that I never did any major modding. I’ve used maybe at most 2 dozen quality of life mods.