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Cake day: June 30th, 2023

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  • I think the Xorg vs Wayland situation is not too dissimilar to that of Windows vs Linux. Lots of people are waiting for all of their games/software work (just as well or better) on Linux before switching. I believe that in most cases, switching to Linux requires that a person goes out of their way to either find alternatives to the software they use or altogether change the way they use their computer. It’s a hard sell for people who only use their computer to get their work done, and that’s why it is almost exclusively developers, tech-curious, idealists, government workers, and grandparents who switch to Linux (thanks to a family member who falls into any subset of the former categories). It may require another generation (of people) for X11 to be fully deprecated, because even amongst Linux users there are those who are not interested in changing their established workflow.

    I do think it’s unreasonable to expect everything to work the same when a major component is being replaced. Some applications that are built with X11 in mind will never be ported/adapted to work on Wayland. It’s likely that for some things, no alternatives are ever going to exist.

    Good news is that we humans are complex adaptive systems! Technology is always changing - that’s just the way of it. Sometimes that will lead to perceived loss of functionality, reduction in quality, or impeded workflow in the name of security, resource efficiency, moral/political reasons, or other considerations. Hopefully we can learn to accept such change, because that’ll be a virtue in times to come.

    (This isn’t to say that it’s acceptable for userspace to be suddenly broken because contributors thought of a more elegant way to write underlying software. Luckily, X11 isn’t being deprecated anytime soon for just this reason.)

    Ok I’m done rambling.


  • As soon as it works. A recent update included Plasma 6.0.2 (on NixOS unstable/24.05) which apparently defaults to wayland, but it just exits to login right away. I’m not in a mood to tinker, so for now I plan to simply wait for things to Just Work. When I select “wayland” and things work and look the same (or better) is when I’m happy to rid myself of the horror that is X11, because as horrible as X11 is, it simply isn’t giving me trouble these days - my system is stable and I like keeping it that way.

    Edit: perhaps important to mention that I’m using a GTX 1070.

    Edit 2: I realise that I’m sort of contradicting myself with how I worded the above. I don’t mean to imply that I’m not willing to sacrifice anything to embrace Wayland; just that as it stands I don’t think the benefits of Wayland outweighs my ability to use this computer the way I need to.


  • There’s another thread just like this one posted 2 hours earlier in this same community, fyi.

    Just gonna copy my comment from there:

    The Isle is honestly pretty bad in many respects. In fact, it’s such a mess that I need to clarify which version I’m even talking about, because there is an OG version and an on-going complete rewrite, prompted by them having fired their only coder and no longer being able to understand their own codebase.

    The OG version was special. It was very simple, quite buggy and in a constant, obvious state of plans-and-hopes (being EA), but it had a unique atmosphere - the only true survival-horror to date, as far as I’m concerned/aware (only rivalled by some of my experiences playing DayZ, back when it was still an Arma 2 mod).

    Playing a herbivore, resting/hiding in a bush in the pitch-black darkness of night with only limited night-vision letting me see my immediate surroundings and footprints on the ground, the sound of a massive, rumbling carnivore sniffing for traces of food was quite a thrill. Not to mention the moments after when a pair of jaws around my size suddenly emerge out of the darkness.

    That kept me playing.

    Then they stopped working on that and began their rework from the ground up. The rework (which they call EVRIMA) has (or had) no day-night cycle (always daytime), went from being set in an arboreal environment to tropical jungle, and had two playable dinosaurs (one herb- and one carnivore) of about equal size. No creepy nights, no asymmetric gameplay, no horror elements, different feeling in both how it feels to play and how it looks, and it also ran like crap on any device.

    They’re slowly working on it; it has some more dinosaurs now etc, but last I played, it still didn’t feel the same and it was still buggy and severely incomplete. What emergent horror elements one might get out of the reworked version I feel are but shadows of what could have been.

    And yet there’s none other like it.

    Edit: I believe the current version does have night-time, but it doesn’t (or didn’t until recently) have night-vision and IIRC the nights are not as horrifying.


  • The Isle is honestly pretty bad in many respects. In fact, it’s such a mess that I need to clarify which version I’m even talking about, because there is an OG version and an on-going complete rewrite, prompted by them having fired their only coder and no longer being able to understand their own codebase.

    The OG version was special. It was very simple, quite buggy and in a constant, obvious state of plans-and-hopes (being EA), but it had a unique atmosphere - the only true survival-horror to date, as far as I’m concerned/aware (only rivalled by some of my experiences playing DayZ, back when it was still an Arma 2 mod).

    Playing a herbivore, resting/hiding in a bush in the pitch-black darkness of night with only limited night-vision letting me see my immediate surroundings and footprints on the ground, the sound of a massive, rumbling carnivore sniffing for traces of food was quite a thrill. Not to mention the moments after when a pair of jaws around my size suddenly emerge out of the darkness.

    That kept me playing.

    Then they stopped working on that and began their rework from the ground up. The rework (which they call EVRIMA) has (or had) no day-night cycle (always daytime), went from being set in an arboreal environment to tropical jungle, and had two playable dinosaurs (one herb- and one carnivore) of about equal size. No creepy nights, no asymmetric gameplay, no horror elements, different feeling in both how it feels to play and how it looks, and it also ran like crap on any device.

    They’re slowly working on it; it has some more dinosaurs now etc, but last I played, it still didn’t feel the same and it was still buggy and severely incomplete. What emergent horror elements one might get out of the reworked version I feel are but shadows of what could have been.

    And yet there’s none other like it.

    Edit: I believe the current version does have night-time, but it doesn’t (or didn’t until recently) have night-vision and IIRC the nights are not as horrifying.






  • While all of it is doable, be aware that it takes time and effort to learn Nix and NixOS. It can be difficult to figure out how to get a particular environment set up properly. There is a lot of documentation, but it doesn’t always give easy answers if you have specific requirements for a particular dev environment and such.

    It’s been a few years since I worked with Unity3D professionally, but I did so in NixOS with very little trouble. Rust has very good Nix infrastructure and so do many other languages. I can’t tell you anything about UE5 or the other proprietary tools, but there are FHS-compatibility helpers (steam-run usually works fine when I need to run arbitrary binaries made for ‘normal’ distros).

    If you’re willing to figure things out sometimes (and especially in the beginning) and are motivated to take your OS to the next level, NixOS is definitely worth it. Been using it for many years and I can’t imagine ever using a mutable OS again as a daily driver (unless the way I use my computer drastically changes). I configured everything just the way I want it; it’s magical to have almost everything in one place and being able to try different things without fear of breaking something.