For GBA, give a look at:
Super Monkey Ball Jr. (A classic)
Chu Chu Rocket! (Chill puzzle)
For GBA, give a look at:
Super Monkey Ball Jr. (A classic)
Chu Chu Rocket! (Chill puzzle)
I don’t think that’s the issue, OP also changed from 1 to 2, so I believe they basically want to know the result of 2 * 1024 * 1024, but the issue is that the result is written in scientific notation.
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I have been using exfat since it has support for big ISOs and is compatible with Linux.
The ST400 does NOT support ext4, but I didn’t care much: I wanted a partition scheme that was accessible from both Windows and Linux.
I don’t recall ever having to change the firmware for that, nor for NTFS which I have used the very first time when testing it out.
For my use case, I am using a cheap 120G ssd on which I only keep ISOs, so I never found myself needing multiple partitions…
Edit: The documentation does say that it supports multiple partitions, but again, I never tested that out, so YMMV…
Hope this helps.
Take a look at the IODD ST400.
It’s a hardware solution to your problem: you put multiple isos on an ssd, plug your ssd into the ST400, then plug the ST400 into the computer you want to live boot from (through USB).
From the ST400 you can quickly swap the active ISO, and it acts like a virtual DVD drive to the target computer, and you’re basically ejecting and inserting a new DVD every time you do so.
You can also mount it for RW operations (ie. for inserting new ISOs without having to remove the SSD), for which it acts like a regular usb disk - but I recommend using it usually in RO mode to avoid data corruption.
It’s not that user friendly, but once you get used to it, it’s a perfect multiboot tool to have in your belt.
Have you tried Qt but with QMake instead of CMake?
Use Qt Creator instead of Visual Studio.
It is much much easier to manage the project with QMake in my personal opinion, and Qt Creator blends beautifully with the Qt Framework with the kit manager, and the form designer, qmake/cmake integration…
Qt (Framework) manages so much behind the scenes that cross platform is trivial.
My reasoning for suggesting unlisted instead of private is because the recipients might not have a YouTube account, so making it unlisted means they’re certainly able to view the video.
Have you considered keeping them on YouTube but unlisted, so that they don’t show up on your profile nor in youtube searches?
Otherwise, you could create a Google Photos album, but either quality suffers, or the videos will take a lot of space.
All the other options I could suggest either call for a recurrent payment, but trust me, it gets tedious after a while (ie. VPS with Peertube or similar), or call for losing quality by a lot (ie. Whatsapp or Telegram channels/groups), or quickly become unpractical (ie. Mega, Dropbox…)
There are plenty of choices, and if you’re 100% sure you’re fine with recurring payments and having to constantly mantain a system/keep it updated and secure, then go ahead and make a VPS, but if you’d rather have it be convenient, look into additional YouTube settings or common alternatives like Vimeo.
Have you looked into Cloudflare Tunnel? It’s a turnkey solution that does exactly what you want. No idea what the cost is though.
Can we please focus on actual user experience?
Firefox is the only major browser without HDR support on Windows…
Looking at the community feedback, the market research done before posting your advertisement doesn’t look that reliable to me…
Let me suggest you this YT video:
I vividly recall GMod (“vinh’ll fix it”).
Sadly I don’t have a modern equivalent of this game, but I have to say I am really into it since I do kinda enjoy the medieval ambient/theme.
Have you considered Medieval Dinasty?
Standard C does not have typeof. That’s just a compiler extension…
Also the equivalent of typeof is most likely decltype or auto.
I spent ages playing it, and still remember building my stages and characters (for context: there is a built-in level editor, and you can draw your own playable characters, pixel by pixel, frame by frame), I don’t think I’ll ever forget such a unique game…