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Joined 1 year ago
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Cake day: June 13th, 2023

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  • That’s what I was going to suggest as well. Basically, the planets and whatever is on the could benefit from a greater degree of procedural generation, even if as trivial as variable room layouts, but a deeper system (variable objects, contents, colors, designs based on the module manufacturer like with ship habs, etc.) would greatly remedy the repetitiveness, as with the current system, you’ve basically seen all the POIs or the type once you’ve seen one of them.

    Planet surface is nice, though, because I agree with Bethesda’s idea of barren and deserted planets being much more prevalent than those that support any kind of life or even atmosphere. Elevation and scenery changes are also fine by me.

    But still, POIs are oddly repetitive, even if somewhat numerous. They definitely should’ve gone for the more roguelike approach or something and use more proc gen with these.



  • This wad made me feel like it was going to be a great Spooktober material, but now that’s so many people played it, commented on it, and loved it, and now John himself is playing it, I really wanna play it myself and join the still fresh talks.

    On Doom, no less, the game that breathed in so much life into the FPS genere and thus modern gaming as a whole, released back in 1993, and yet still active and alive thanks to its community! I love modding!