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Joined 1 year ago
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Cake day: June 5th, 2023

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  • Server side is beatable as in, you could inflate your skill to that of a professional player.

    The optimal serverside anti cheat would be able to recognize what gameplay is human level, and what gameplay is impossible or very unlikely to be human, and make punishment decisions based on that.

    Then, the best cheat would just be almost perfectly simulating a pro player, and at that point the cat and mouse game of anti cheat and cheating would be far far less relevant.

    Something like blatant tf2 spinbotting, or scoping someones head through a wall right before peeking them in r6, are absolutely detectable serverside with heuristics or machine learning models or etc, and that should be worked on rather than embedding some spyware into my uefi firmware or whatever.










  • Why should that be illegal?? It’s definitely disgusting, but if the paid customers don’t want to see ads (they don’t), then they will leave. I don’t see how or why to make it illegal to show ads to paid users.

    edit: I didn’t really say that right, I just think that this is a complex problem, and saying “oh just make it illegal” is not a realistic solution. Some antitrust regulation is good for innovation, some more might be worse for innovation, and we need to be realistic about that, and not just act like we can regulate it all and then there will be 5 competing discords or whatever.








  • cracked servers (that dont need a microsoft account and dont use their authentication) are quite common, in fact you dont need “patched” server software to make one, it is literally a setting in the default microsoft provided server!

    you would want some sort of in game authentication through a plugin (spigot, bukkit, etc) to prevent people from claiming to be your username and the server blindly trusting them and getting your stuff stolen though.