• 2 Posts
  • 167 Comments
Joined 1 year ago
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Cake day: July 16th, 2023

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  • That’s always been their plan, but it’s getting hit with Valve Time. My guess is that they won’t do it until all issues the major with NVIDIA GPUs have been fixed, as a public build that doesn’t run properly on a majority of machines wouldn’t go well. The latest driver is pretty good, but the Big Picture mode is still pretty much unusable.

    At the very least they’re currently trying to bring official support over to other handhelds, as they’ve already confirmed that they want to official support for the ROG Ally and pushed out a update to SteamOS for the controller support.




  • And you can even go a step further and configure it so all the ISOs go into a subdirectory. Then you can still use the USB for other stuff without it becoming a mess. Right now I have the following structure:

    ├ apps // Lots of portable apps, using the PortableApps systemdata // For copying files between devices
    ├ images // ISOs go here, separated into Linux, Windows and Utilities
    ├ installs // For apps that need to be installed
    ├ secure // Encrypted Veracrypt store
    └ ventoy // Ventoy config
    

    All that on a tiny USB on my keychain and super useful when you’re the IT person for the family.















  • Well, in the case of Silksong specifically, an early announcement was all but inevitable, as it was originally a stretch goal that got turned into its own game. Even with their apparent preference towards minimal communication, they had to explain what’s happening if they didn’t want to appear like fraudsters.

    Generally, I wouldn’t even be opposed to early announcements, as long as the devs were transparent about the status of the project and made it clear in which capacity the game is currently being worked on.