For some reason, i never have seen this blue ring and i have build some pumps. But i will try it on a test pipeline, which will go straight upwards.
For some reason, i never have seen this blue ring and i have build some pumps. But i will try it on a test pipeline, which will go straight upwards.
Since currently I’m only playing Satisfactory, and I have downloaded the shader’s, it should not come back the next day? Or is that wrong?
I mean, it’s not the download which annoy me, its the time before I can start the game. It takes ages to download this 170MB from steam server’s. Normally 170MB is transferred really fast for other things, but the update takes 5 minutes and longer from steam server’s.
Yes. Arch Linux, but on a laptop. Nice combination. I thought the pre-caching is displayed as a separate dialog for Vulkan, which I can interrupt, if I want.
But I have every day a message directly right nearby the play button which reads something about “Download Update…” and the play button is grayed out.
According to the linked wiki, try to go to https://nouveau.freedesktop.org/CodeNames.html.
Check on your laptop with dmesg | grep -i chipset
the codename of your graphic card. With this you can check which driver is the best on https://wiki.archlinux.org/title/NVIDIA. There is a paragraph, explaining which driver is the best.
If I understand it right, the nvidia package is the correct one for 1050. So you can use pacman -S nvidia
with root privileges. All dependencies should be resolved automatically.
I would recommend to reboot, in case there are changed kernel modules.
2 things i have to note: Using Wayland is a total mess with nvidia. Specially on Arch Linux. I have screen flickering in GUI and games, the performance is so lala and tools like KeePass which needs access to the text in window titles did not work complete. On Manjaro, the flickering doesn’t exist, but the other symptoms do. Maybe im missing some packages on Arch.
Second with Vulkan i have some tearing in games. I have not looked further in to that.
On the other hand, games like Satisfactory or Elder Scrolls Online, have more FPS with the same settings as on Windows.
Currently i test Arch and Manjaro in parallel on the same Laptop. But I tend to keep Manjaro and remove Arch. There are light pro’s and con’s, but overall, I’m more happy with Manjaro. But this has nothing to do with you’re issue.
I have a 1050 in my Laptop and it works fine with the nvidia
package AS proprietary driver
Yes. Because some games work only with proper privileges. This can get complicated on NTFS.
Keep a minimum of 30GB free, for Windows update processes on the windows system partition. I don’t how much the windows installation counts in space, but add that to the 30gb free space. I would recommend to have a extra partition for the games on NTFS and move your steam, epic, ubisoft, whatever library to that partition.
I have tried to use the same gaming partition between Linux and Windows, but failed every time. In the worst case this can alter your Windows privileges. At least I had this issue.
Currently I’m using Windows only for 2 games: Space Engineers and Empyrion. The rest works with better performance on Linux. Satisfactory, Ark survival, Elder Scrolls Online have more FPS on Linux with the same settings. I have to use a nvidia 1050 Ti in my laptop. With a AMD GPU the situation is a lot better on Linux.
I’m not a hardcore gamer, mostly im coding here and there. But sometimes gaming is a must have.
OK, many thx for the tips. Since my script in the service file is already doing some logging, i will try to use the last log entry, to find out, when it was last time running and exit the script, if it is not in the timeframe of 1 week.
Many thx for your suggestions.
Many THX. That’s exactly what I have searched for. I was confused by frame_timing.
I have found the same with my save game. One general question: if I click “leave to desktop”, will this save bevor I quit the game or do I have only the last autosave?
Can you please tell me how to do that?
Additionally, how does the shredder working? I haven’t attached a assembly line to it, but normally I can put manually pieces in to the stations. But this isn’t possible with the shredder…
Yes, I think the card is the weak point here or better the weak driver support. My next laptop will definitely have a AMD card. But I have absolutely no idea which one is good enough to handle actual games with full details and usable fps. I don’t expect Desktop like experience but at least 40 fps with full details in an actual game would be fine. Im not a professional gamer, but when I have the time to play, it should be fun and not frustrating. Mostly I do coding with VSCode and some database stuff in different flavors. So a not to small display is a must have.
Can you recommend a good GPU? For the rest I can do my own research…
Yes, of course. But nothing helped really. There is a small difference between the used Proton version. With 8.25 GE i get 13 fps and with 6.4 GE1 i get 19 fps. Using PROTON_USE_WINED3D11=1
makes it more worse than ever, with only 5 fps.
On the same laptop with windows, I have ~ 60 fps.
From my point of view, this is all relatively unstable and not really well thought out, far from being reliable. I have spent the last 2 weeks trying to convert my Crossbowser bookmark backend (https://codeberg.org/Offerel/SyncMarks-Webapp) into a functioning PWA. Very disappointing. Don’t ask me how many nerves I’ve lost in the process. At least you can now use the WebApp as a PWA. The share_target also works if it was installed via Chrome or Samsung Internet. It also works offline. These functions are even retained if you subsequently uninstall Chrome/Samsung Internet. The WebApp then asks which browser wants to take over the functions. This also works with Chromite or Firefox. Strange but what the heck. At least you can now share any URLs with the backend. This also works offline, even if this is more of an Edge case for bookmarks.
Oh there is a APK, when using Chrome or Samsung Internet (installed via Samsung Store). The store is generating and signing the APK. Only with such a signed APK OS Level functions will work. A good example is the share_target functionality. If this is enabled by the PWA and installed as APK, you can share text and links with the PWA. The same applies for PWAs on the Desktop, for example with Edge on Windows.
If you use the same PWA with Firefox or Samsung Internet installed from Play Store, it can only add a shortcut on the home screen, without share_target functionality.
Additionally some service worker functionality is very basic on some browsers. On one hand this is bad for functionality, but good for privacy. Assume a PWA uses a background sync service for example. This can exchange a lot data and sync it with any target in the web, without user consent. This is only a small part where service workers do not respect users privacy.
If you look at that we come in fast steps to this insane and total crazy manifest v3 webextensions. They are completely privacy nightmare at least how Chromium designed them. The Mozilla implementation is a lot better, but incompatible to Chromium.
Welcome to the ugly world of new web technologies.
This makes sense. Yes, I have paid in the playstore for this app (and I would do it again and again). But if I understand it correctly this would also mean, I could download their v4.3.8-ose from the official GitHub repo for free, and it would be updated automatically from Playstore to v4.3.8-gplay version (which is not free). Strange.
But this app is worth every penny.
I absolutely never trust blindly in such things. I have never seen a plausible explanation why this is a security feature.
When there are dev’s from X11 involved, this is fine and it seems that this leads to decisions which prevent from current X11 issues. But it absolutely is no guarantee that everything is trustable. I’m not that expert, but your mentioned link points in the right direction. But as long this isn’t supported in the wide mass, it’s only a wish…
That window titles can be easily changed is quite true, so all applications I know monitor such changes and abort the autotype on request when a change is made. But as already said, this is not a security feature, at least not a useful one.
Monitoring the application itself makes no sense for a password manager. As you write yourself, it’s easy to customize the title. All applications make use of this. It is already changed when the tab in the browser changes, a new page is loaded or similar. The same is true for non-browser applications. Windows also allows read access to window titles.
What the Wayland developers do is, in my opinion, gross mischief or ignorance regarding window titles. The password manager needs a simple way to assign a window to an entry, which should be the same for all applications. This should be the same for all DE’s, window managers and OS. The simplest is the window title. The status bar makes no sense and an API would have to be the same or at least similar across all DE’s, window managers and OS. Such a thing does not exist. To implement something like that only for KDE is too niche. This would have to be implemented and established, if already for the broad mass. So also for Gnome, Mate, Cinnamon and all the others. Not to forget, this must also work for Windows and MacOS in a similar way.
In this case, shouldn’t the output per pipeline be 33% rather than 50%? After all, there are 3 outputs. Or is 50% on the “middle” pipeline and 50% on the two new ones together?