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Joined 1 year ago
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Cake day: June 12th, 2023

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  • The problem is that so many browsers leverage hardware acceleration and offer access to the GPUs. So yes, the browsers could fix the issue, but the underlying cause is the way GPUs handle data that the attack is leveraging. Fixing it would likely involve not using hardware acceleration.

    As these patterns are processed by the iGPU, their varying degrees of redundancy cause the lossless compression output to depend on the secret pixel. The data-dependent compression output directly translates to data-dependent DRAM traffic and data-dependent cache occupancy. Consequently, we show that, even under the most passive threat model—where an attacker can only observe coarse-grained redundancy information of a pattern using a coarse-grained timer in the browser and lacks the ability to adaptively select input—individual pixels can be leaked. Our proof-of-concept attack succeeds on a range of devices (including computers, phones) from a variety of hardware vendors with distinct GPU architectures (Intel, AMD, Apple, Nvidia). Surprisingly, our attack also succeeds on discrete GPUs, and we have preliminary results indicating the presence of software-transparent compression on those architectures as well.

    It sounds distantly similar to some of the canvas issues where the acceleration creates different artifacts which makes it possible to identify GPUs and fingerprint the browsers.

































  • Great list - these are all worth checking out. Some of these games I spent way too much time playing.

    I think Ultima 7 is probably one of the best RPGs of the 90s. Ultima 6 might have been the first to ‘clutter your entire world with junk’ game, but was both beautiful and massive for its time (though 7 did everything better).

    It’s hard to go wrong with most of the classic Sierra games, though the text entry ones are in a special difficulty level of their own. King’s Quest series. Conquests of Camelot was enjoyable. Colonel’s bequest. Space quest series.

    The Kyrandia games were enjoyable but I played them not too long ago.

    I remember enjoy star trek 25th anniversary.



  • Just a guess, but I would suspect it’s because it’s one of the few game genre’s that has a nationality tied to it and it probably feels like a box they can’t escape – just because of where they’re from.

    To them, it’s just their own spin on an RPG. No matter how much they change to make it appeal to a broader audience, they’re always going to be a JRPG, which feels very limiting. It’s always going to be “it’s an amazing RPG if you like JRPGs”, which to someone making the game probably makes you feel less than. No other country has that.

    It’s similar to splitting k-pop or even j-pop out. TO people making the music, they probably just want to be considered on a world stage as great pop music. Not just K-pop album of the year.

    Even if people here don’t mean it negatively, doesn’t mean it doesn’t feel like a shitty box to people. We rarely apply the same sort of boxes to things from other countries. You don’t hear Abba or Robyn are the best S-pop artists of the last 50 years.