Never said that.
Never said that.
While your arguments are convincing, I’m still pretty sure I did, though. As have others, I would suspect.
I played Cyberpunk with all side-missions at launch, I don’t think it was unfinished.
True, but games are different and an open-world game should be fun for far longer than for example a linear shooter, due to density and freedom with sandbox elements.
Not saying you‘re wrong, but your arguments are weird. cRPGs are obviously not dead, and I‘ve encountered a group of more than 10 enemies maybe a handful of times. And, subjectively, that was fun.
You have on the game as a whole, though. Mechanics, strategies, locations, weapons, lore, maybe friendships with other players. Hard to leave all that behind.
Not with money, but time and effort.
Too many people just accept it. Maybe due to an apparent lack of alternatives, fomo and some sort of sunk cost fallacy addiction.
That I finished the game was not evidence either way, it was to give perspective on my opinion. Cyberpunk definitely had its problems (NPC behavior, police, many people reported game-breaking bugs (which I didn’t encounter at all, btw.), unplayability on older consoles…). And finished/polished and so on are obviously matters of semantics. However - while you can disregard my opinion, look at the steam reviews of these three games. Cyberpunk was „mostly positive“ a month after release and „very positive“ within the same year. It took NMS 5 years to get to „mostly“, and it is still sitting there. I would be mildly surprised if Starfield ever gets there again. Pigeonholing these games is unfair.