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Joined 1 year ago
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Cake day: June 11th, 2023

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  • I mean, games without memory didn’t. Because once you turned off the game, it was all gone. This is more referring to if you have spent $200 on a game, and have like special event stuff in it, you’ll struggle to give it up.

    But again, this is all part of bigger pictures. If it has this + grinding + time lock things + micro transactions it’s a problem. Games with just a couple of the features still have a high score of like 3+ and will be good games. Some of the things it asks about are only problems paired with other mechanics, while some categories are by themselves enough to be a problem.






  • It really is, and it kills me when there are legit good games under there.

    For a few months I played a cool monster catching game where it was like 5v5 style. The amount of cool combos you could do, the emergent game play with that many, each monster having own unique abilities and moves, etc. was so cool! PVP was really good because once you were proper placed, the games were close and often times came down to either a choice in game or realizing a mistake in team building “Why did I only bring one party member that can counter X?? As soon as they got focused down I got rolled by a team built around it!”

    But the pve battles would get harder and harder, but the monsters you could catch weren’t getting stronger. So to continue in the main story you had to do events to get new ones, or… that lovely gacha shop. Eventually in the story the ability to catch new monsters was just removed. You could go back to the early parts to catch the old monsters, but there was maybe one in the main story that was any use once you were to where catching was disabled. Oh and evolving the monsters required you to do events which took… energy! Oh also chapter 1 of the story didn’t require energy to play, and had ability to catch monsters… but later on it did require energy.

    So it opened with this really cool game where you could catch monsters, the fights were fair based on what you could catch, and overall was a fun time. Then slowly but surely every team member would need to be replaced by Gacha monsters (that could only be leveled up by gathering materials from events), and all the infinite play game modes would run out of content, leaving only the game modes that require energy.

    UGH.


  • Yeah I did the Spanish for months and it was like “You’re so high level!” but I realized as soon as I stepped back that I mostly had just gotten good at playing their games because they were formatted where the answers were generally obvious, to where I felt like just memorizing key words then trying to read children’s books would have been more helpful.

    So yeah they for sure use a dozen dark patterns. Making you feel like your account is valuable, making you feel bad for skipping, giving you bonuses for playing on their schedule, and making you feel better at the language than you are.




  • Very much so :( I’ve played some genuinely really fun games in the top list, but the instant you start playing you can feel what they are about.

    Like I’ve been playing Warhammer 40k Tacticus. It’s really cool!.. I’ll probably play it for another week or two at most. Every action I take brings up a suggestion for me to buy something. Everything requires energy. There are about 50 different currency types. I get alerts that I’ve completed quests… that I can’t turn in because they are quests only available if you buy the premium Battle pass. Or the ULTIMATE battle pass. Like you unlock a new character and instantly it pops up like “Congrats on your new character, would you like to spend $20 to level them up so they’re not useless?”

    It’s fun because I’m still unlocking more story content at a decent clip, but as soon as it’s a day between 20 second lore drops I’ll have to uninstall. Which sucks, because the game play is fun and interesting since it’s modeled after the mechanics of 40k with the customization of a video game.

    So yeah, very sad.






  • Yeah over simplifying it a bit, and that’s funny that the stupid thing I found wasn’t even stupid enough.

    But was mostly trying to impart that we should be happy for modern languages, because for every line you write in a modern language, it’ll do a dozen things on the back end for you that in assembly you’d need to do by hand.


  • ericbomb@lemmy.worldtoRetroGaming@lemmy.worldHow hard could it be?
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    22 days ago

    To send the point home even more, this is how in python you make a line of text display:

    print("Hello World")

    This is the same thing, in assembly (According to a blog I found. I can’t read this. I am not build better.)

      org  0x100        ; .com files always start 256 bytes into the segment
    
        ; int 21h is going to want...
    
        mov  dx, msg      ; the address of or message in dx
        mov  ah, 9        ; ah=9 - "print string" sub-function
        int  0x21         ; call dos services
    
        mov  ah, 0x4c     ; "terminate program" sub-function
        int  0x21         ; call dos services
    
        msg  db 'Hello, World!', 0x0d, 0x0a, '$'   ; $-terminated message
    

    But python turns that cute little line up top, into that mess at the bottom.

    I like python. Python is cute. Anyone can read python.