• 1 Post
  • 11 Comments
Joined 1 year ago
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Cake day: June 8th, 2023

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  • I find your resistance to offering thoughts on the things you share in a forum strange, because you seem friendly and well spoken. Just a quick sentence describing what this video was and why you wanted people to see it probably would have got you my upvote instead.

    Joseph Anderson may have millions of views, but I’m not in those millions. I never heard of the guy until you posted this. So all I had to go on was that its something about Lies of P and it’s 48 minutes long. That’s a lot of time to spend on figuring out whether a random Internet post is worthwhile or not. Cute cat pictures can stand on their own, those only take a second to look at and tell if they’re good or bad, but a long form video really needs some context before I can say whether I’m interested in seeing it or boosting it to other people. And if I don’t have the context to say whether the post is good, I’ll downvote it to make room for the posts that are definitely good.


  • I downvoted it for the total lack of context. The video title is opaque at best and clickbait at worst. Neither OP nor the video’s creator offer any description of what this “critique” is supposed to be. Are we roasting the game? Are we defending the game? Are we trying to give a more fair and balanced treatment than others have? From the post, the video title, and the video description I have no idea what this is or why I should give it any of my time, so I consider it spam and I downvote.

    Generally, when videos get posted to a forum like this I want to see OP chime in with why this video is worth our time. If you’re posting it, you should already have watched it, so you’re the first person in this community who can tell us what’s good or bad about it. That’s incredibly valuable! Even a one sentence blurb about what made you post this particular video here is a huge help to people looking for info about this topic, especially when the video is 48 minutes long.


  • Most of these companies are just arguing that they shouldn’t have to license the works they’re using because that would be hard and inconvenient, which isn’t terribly compelling to me. But Adobe actually has a novel take I hadn’t heard before: they equate AI development to reverse engineering software, which also involves copying things you don’t own in order to create a compatible thing you do own. They even cited a related legal case, which is unusual in this pile of sour grapes. I don’t know that I’m convinced by Adobe’s argument, I still think the artists should have a say in whether their works go into an AI and a chance to get paid for it, but it’s the first argument I’ve seen for a long while that’s actually given me something to think about.


  • Mostly Cities Skylines 2. The performance is not great, but it’s passable with the settings turned down and the actual city building is really good. Right now I’m working on a big expansion to my city further down the highway, just got the water/power lines run between them so it’s one big happy grid exporting the extra to other cities. Already looking forward to the things I’ll do differently in my second city!

    Also playing some Super Mario Wonder on the side, which is fantastic. Great mix of easy fun levels and hard-as-nails secret special levels. Very fun!