Fellas, is it gay to measure someone’s age how hanging his balls is?
sometimes I talk about video games. RIP kbin.run
Fellas, is it gay to measure someone’s age how hanging his balls is?
I like that, suddenly is sudden to the listener, all of a sudden is surprising to the story’s characters, and makes the listener anticipate that surprise without being able to warn them about it
I’m a little behind, but I completed AC Odyssey and that was just buy it and that’s it. They had a cash shop for armor sets but it was completely unnecessary and I never even looked at it much less bought anything from it. So provided the releases after that are the same it’s a “there is an MTX shop but the game is balanced without it” situation
People hate Ubisoft so much that they’re just not reading the article or your full comments and are downvoting you anyway. What a time to be alive
I can definitely go for that. I think the book in its own right is important for that, and is a great overview of that topic, and wouldve been a lot more impactful if I naturally found it, read it, discussed it with others.
Instead I got the whole overview of what it was trying to do first, had already discussed everything it covers in school, and then they made us read it and it resulted in my experience of “why am I reading this, we sort of went over this in three different ways already”
I find the biggest difference in itch scratched between Diablo-like ARPGs and Halls of Torment is that the pacing is very different. Diablo has a lot more player control over when there are breaks in the action providing downtime for the player to sort through gear and abilities. Halls of Torment sort of has that when you’re making choices, but it’s waaaay faster
It has a bit of resemblance, in that it’s a dark fantasy action game in which the player character fights a very large number of enemy units in order to level up and increase their power while fighting bosses interspersed throughout, occasionally upgrading abilities and acquiring gear. and of course the art style is directly cribbing Diablo 1.
But in the nitty gritty of how the combat works, how the gear and abilities work, the format of the levels and win condition of the game and pretty much everything else, it’s very different from Diablo.
Had to read Animal Farm for school. Haven’t read it since then, so this could be a now incorrect edgy high school opinion, but I felt that its allegory was so obvious and direct that it had no need to be written and was a waste of time to read when we could’ve just directly discussed communism instead.
It Takes Two. Phenomenal game, decent emotional story behind it
Yeah, I believe that began as a sort of Streisand effect-esque phrase, where if you want the internet to forget, it won’t, but of course other things that most people are not paying any mind to will disappear
I mean, not entirely. I went to see Longlegs recently, that was amazing and not a reboot rehash. When Makoto Shinkai releases an anime film my theater will have it there. I never thought I’d be able to see anime films on the big screen.
Studio Ghibli did a Ghibli Fest last year showing old movies again in theaters, I watched Spirited Away and it was great. Tickets are usually like 14 bucks, and yeah, buying snacks at a theater is for dummies, just sneak something in or have the self control to not snack at the movies.
You have some valid points, but are being very hyperbolic. Not all movies are reboots and it doesn’t cost all that much compared to other date ideas and such as long as you have some self control.
So if it’s worse for the consumer for valve to allow class action lawsuits, then should the consumer see all the other companies who force arbitration as the better outcome?
We do at my warehouse. They are usually worse than a standard papercut so the distinction does say something
You woke up today and chose violence
That’s a good example. You simply can’t grasp optimal choices or know possible events and outcomes before going through it a great deal of times, and it’s likely that you’ll get killed too fast to experience much if you start on normal. You definitely end up switching to normal as you improve, learn, and unlock, but it really benefits and smoothens the learning curve to start easier.
Playing on easy doesn’t mean you don’t want to play. Or at least, that’s not my personal experience when I put games on easy, which is not always.
I’ll throw out two examples. Age of Empires 2. I suck ass at real time strategy, so I put the bots on easiest. What this gives me is the experience and feeling of building up my faction, gathering resources, making upgrades, feeling later like those upgrades were smart (which I wouldn’t get on harder difficulties as my actual poor choices would backfire and punish me), and then I get to conquer my enemies with my large army.
I still got to build something up from nothing, create a satisfying army, utilize what I made to conquer. I got something out of it that I wouldn’t have if I played on normal. I would’ve struggled and likely lost. I might’ve just as likely actually risen above the challenge and came away with a more satisfying, but hard fought win, but I have challenging and hard fought wins at work every day. I don’t need that in a genre I’m only a tourist in at home. I have Monster Hunter for that.
I put Gundam Breaker 4 on easy, the combat is satisfying on a surface level, but too precise and finicky as the challenge rises. I enjoy the combat still, on a smaller scale, but I moreso enjoy acquiring gear and making a Gundam that looks a certain way. The things I enjoy more about the game are facilitated by easier combat, I can get to those parts more easily, but still enjoy the combat.
It’s really the kind of game that either requires a significant in-game tutorial and very long ramp up (and you’re right, even with all the info in the current tutorial it’s not all inclusive) or it requires someone to bounce questions off of, which is the far superior way to learn, even though it’s far less accessible.
Once you’ve learned it, though, I actually don’t think it’s all that complicated, it’s just such its own beast that someone coming from nothing would have a hard time wrapping their head around the whole loop and all of the systems, but once you do one time it’s like riding a bike.
The pause menu in Rise is if you press start, it’s the bottom option on one of the menu tabs, it’ll only show mid mission, so trying to find it in the village is pointless. But if you found a workaround that works too.
Also, yes, the free game breaking gear with no clear indicators is fucking stupid. I understand why it exists, but it trivializes the experience for so many new players due to the way its implemented that I think it should never have been created. I get wanting to get to end game fast if you’ve done it before, but the consequences are absurd.
Periphery’s “Periphery II: This Time It’s Personal”
Big ups for Everything You’ve Come to Expect
Dark Souls 3, Assassin’s Creed Odyssey, Dishonored 2, Prey 2016, Batman Arkham City.
There are a bunch more that I would’ve done if they had NG+, but alas.