Currently, the only way you can play V Rising Offline is by putting the Steam Client in Offline mode.
Former Reddit user looking for an alternative! I love Creative Writing, games, anime/manga, Android, movies, books, practicing phone photography, and long strolls to nowhere in particular. I’m also on Mastodon talking about day-to-day stuff like my progress in Animal Crossing New Horizons or whatever has caught my fancy!
I’m a card-carrying homosexual if that truly matters duckies!
I’m @WanderingInDigitalWorlds on Mastodon, I joined the @mstdn.games server!
Currently, the only way you can play V Rising Offline is by putting the Steam Client in Offline mode.
sigh Well, it shows they learned absolutely nothing about their misstep with Suicide Squad: Kill the Justice League game. J.B. Perrette and the executives meddled with this game and soiled it due to their rampant greed; if only they’d left the developers who were passionate about this project just work their magic. There are so many games in the mobile and free-to-play markets it’s not likely any of WB’s trash will get much traction there either.
An offline mode is the only way I’d consider buying and playing Nightingale; I do love survival games, but I need them to be offline adventures balanced for single-player experiences! As an introvert the last thing I want to do is encounter another person in a game.
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@mike591 I’m excited for this game because they’ve built up a lot of sensible gameplay elements so early on in development. The social system seems more interesting than The Sims 4, where you could become best friends and marry someone on the same day you met them (I’ve done this so often, even with conflicting personality traits). It takes both time and effort to befriend the other Paras! That is what I desire from a social sim, investing time into creating the story for my character and having that time feel meaningful.
@EveryMuffinIsNowEncrypted You’re welcome!
@DNU There are games I have fond memories of, but my memory of specific events is all but gone. I usually remember themes more than story details (especially for games I played years ago). I understand your lack of memory associated with Nexomon- Extinction.
@DNU I’m close to finishing the game myself, Nexomon- Extinction has been a solid adventure! I have a higher opinion of the story only because the satire really vibes well with me!
@EveryMuffinIsNowEncrypted Its fine, sometimes people don’t understand one another initially. I’m verbose in my replies so that might have also been a cause of said misunderstanding.
Yeah, Nexomon-Extinction for its price point is surprisingly free of the garbage that plagues mobile games! It shocked me as well and I found it hard to process at first. You’ll have fun with this game because it challenges those who have been starved of challenge by Pokémon games! The Nexomon designs are intriguing, I’d love to pick their brains on where their inspiration comes from.
@EveryMuffinIsNowEncrypted The only reason why I’m playing this game is because there are no microtransactions or any garbage associated with mobile games in the PC version. It’s a typical buy once and enjoy game, I’m not a fan of the free to play model especially how many developers choose to implement it. It’s scummy, manipulative generally and that’s something which needs to go away in the gaming space.
Also, I just shared my love for the catching and collecting mechanics because it’s a relaxing thing to do in times of stress for me. I didn’t misunderstand you at all, we all enjoy games differently.
@EveryMuffinIsNowEncrypted Personally, I catch and evolve as many as possible as I love to collect those creatures! EXP Share did lighten some difficulty in Pokémon games but most of the battles were also under tuned which compounded the issue. There were very few difficult fights in Pokémon games collectively as a result. It’s sad that the Pokémon journey felt like a joyous stroll rather than a real adventure.
Nexomon-Extinction certainly doesn’t pull its punches, rewarding strategy and preparation with an earned victory every time! There are encounters that I’ve barely won because it’s a challenge and every decision matters. Team composition and balance of types is crucial as well. Nexomon-Extinction feels like the Pokémon game that I’ve always wanted but was doomed to never receive because older gamers aren’t the target audience.
All the flexibility of Bloodlines 1 is gone, it seems like we are stuck with a single character who could be from just a stingy roster of four clans. It’s reported that Phyre’s gender can be player chosen, I read an article about it. The writing at least seems interesting, but they only showed a small portion of the opening; The quality of the narrative and dialogue could obviously degrade as a player gets further into it. I’m honestly disappointed that The Chinese Room was even given this game to develop, they didn’t seem the type to be able to pull a game of this scale off. Especially with the rich history of this iconic World of Darkness tabletop game! If anything, Larian Studios would’ve been a better choice. Obsidian Studios (give them an awesome budget and some additional technical help, they’d make a wonderful game too).
I’ll naturally withhold full judgement or dismissive disinterest upon reading some reviews from Gaming Sites that I trust.
I’m more than happy about the Xbox version of Persona 3 Reloaded…It shocked me that Xbox was getting some more Atlus love! If anything, I would hope Atlus saves the effort for a successor to the Nintendo Switch, which seems to be in the hands of some dev studios (based on rumors).
If it’s optional, I don’t mind if multiplayer is being considered. However, I want them to focus fully on making a rich single-player experience (my personal preference for games) as a lot of games that just shoehorned in multiplayer were lacking in the single-player experience. My interest is always diminished by the mention of multiplayer, I will take a wait and see approach when this sequel is released and reviewed before forming a real opinion.
I think even the more compelling games I’ve played used fast travel…Not as an excuse to reduce exposure to a tedious world, but to respect a gamer’s time! I prefer fast travel to hubs and allowing me to make a short journey to wherever my next objective is. No Man’s Sky has my favorite system for fast travel: Teleportation Portals which you can use to create a network of fast travel spots. It makes exploring previously settled planets a lot easier but still encourages the player to explore their unique universe. It’s limited, but in an elegant way which I find to be pleasing.
I can only think of one game that made travel boring: Skyrim. The main reason is that once you’ve experienced one random event…You’ve seen them all as there’s no flavor to those random on the road events. Fast Travel to any point on the map was designed to hide the blandness of Skyrim.
Even Hideaki must realize that travelling the same road repeatedly will become dull because one can only pack so many random events in a game…I hope that he makes for an option to even avoid that level of tedium in the extremely late/post-game. Else his game will become the very thing he’s critiquing.
This isn’t a necessity for Riot; the American Gaming Corporations are addicted to layoffs because it’s a naked display of their power. If they were made to take responsibility for their bad financial decisions, CEOs and other corporate leeches would have their unnecessarily high pay cut.
That’s why I honestly respect Nintendo execs because they will take pay cuts over laying off staff when the going is tough! They might occasionally do shitty things or make out of touch decisions but at least they care about the health of their companies. Game companies can’t make good games without talent.
After reading this article, I’m excited for this big update! A good excuse to get back to doing “just cult things” in my free time.
The narrative director had little to do with the technical elements of the game; that jab should’ve been directed at the higher ups who forced this game to be pushed this game out the doorway too soon! I’m sure the developer team was disappointed with the broken launch of their game, but we need to be reminded that CDPR doesn’t get off scot free. The hype they’re trying to build needs to be cooled with reminders of their past behavior.
Ah, telling on themselves in a way which is easily made viral, nice!