Don’t forget the extended cut… https://www.youtube.com/watch?v=-9wgzUSsE_Y
Don’t forget the extended cut… https://www.youtube.com/watch?v=-9wgzUSsE_Y
A security organization from Hellboy that investigates the supernatural.
I have that exact video paused right now. So detailed and fascinating. I love that he added moments of speedrunners hitting many of them.
Wait, someone actually made Smart Pipe?
Sorry, but Acclaim really was that wild for a bit there. They also had a promotion where you’d get a free copy of one of the Turok games if you named a newborn child after him. For what it’s worth, I don’t think anyone took them up on either offer, but it certainly brought in the publicity.
It’s a Lemmy v.18 issue, so instances like Lemmy.world that haven’t updated yet still see it happen.
I hate the term “Quadruple-A”. The entire point of Triple-A was to be the biggest of the big. There’s no cap on that size.
Man, even in the source video he looks like a kid with a man’s head. Creepy.
Glad I’m not the only one. It looked like an extra forearm got jammed into the steering wheel. I found a clearer version but still can’t tell what’s behind the air freshener.
They have Doom and Wolfenstein too, and series they’ve seemingly abandoned like Dishonored and Evil Within. They’ve tried to expand to other games but have mixed results at best: HiFi Rush was an unexpected hit early this year, but Redfall was…well, not. The hype on Starfield fizzled pretty quickly too.
Ghostwire sadly got middling review scores. It had a promising reveal a couple years back, then spent a while in troubled development before releasing as a fairly basic open world game.
Didn’t the books reveal it was “what is 6x9”, and the calculation getting thrown off when humans arrived on Earth?
Wait, is that an Eternal Darkness reference?
I was lucky enough to have the manual for ET lying around. It helps greatly in explaining the game’s bizarre logic (and how to escape the infamous pits). It’s not much weirder than most 2600 games once you read it, provided somebody didn’t throw it out thinking it was useless.
D4 was the first of their games to charge extra for early access by attaching it to premium editions.
Ever heard of Spiderweb Software? They’ve been putting out lo-fi old-school cRPGs for nearly 30 years now. Take a look at Avernum: Escape from the Pit (a remake of their first game, Exile) and see if that scratches the same itch.
So like Ocelot in Metal Gear Solid? (Until they retconned it, anyway.)
There are way more rings than that, and they’re actually the best parts of the game. It gets so much worse in the levels without rings. Awful combat, terrible puzzles, inconsistent framerate, and thoroughly unclear objectives.
Oh, and everyone’s favorite: escort missions!