Admin @ federated.club
You can create a transform rule (iirc, might be one of the other rules, can’t check right now) that changes the destination port as long as you’re using Cloudflare’s proxy, no need for stuff like srv records.
edit; alternatively you can use cloudflare’s tunnels feature if forwarding doesn’t work
Could’ve sworn I saw it in an article or post on here somewhere… but of course now that I actually need the post I can’t find it. Doesn’t really matter though, Chrome can unfortunately push standards through even if others don’t approve, just due to their sheer size alone.
It’s ridiculous how nowadays a lot of hardware car features are locked behind a simple software switch. Feels like both a massive waste of resources for people that don’t buy the upgrades, and like having to pay for a feature that is already physically present in your car. Software-only upgrades like full self driving are understandable, hardware upgrades locked behind a software gate aren’t.
[cross-posted from my reply to the same article on c/news]
Luckily, other browser manufacturers (Mozilla, Vivaldi, Brave, and even the WWWC) have already spoken out against this proposal. Google loves marketing it as ‘optional’, which it obviously won’t be once implemented. A system like this would be very dangerous for smaller browsers, as it’s incredibly vague who decides what authorities would be allowed to verify browsers.
Additionally, this is presented as a way to remove captchas from the web by proving a request is coming from genuine hardware. However, this proves absolutely nothing about a request being genuine or non-spam. The only thing this proves is that it was created by a ‘genuine device’, so all a malicious user would have to do is to (automatically) send the request via a verified device and they’d pass the check.
I’m really excited to see the technical changes, specifically the move towards a more data-driven system. This should make it a lot easier for servers to change stuff like biomes when a player is already playing, especially on larger networks. Currently you’d have to set the biomes on join, without a way to update them or make them “sub-server” specific.
The datapack changes are also very nice to see, hopefully this can help people write some more performant functions _
Outline is pretty neat