Minetee or Craftee
Minetee or Craftee
I have a bad feeling about Switch performances for this. I don’t remember any non-Nintendo open world game that work fine on Switch.
Looks pretty cool. Hoping performance to be good.
F-Zero enters the chat.
Even ten years ago many of there hardware was garbage.
That’s part of the contract when you take a gamepad to play MK: Are you really ready to be that guy?_
When you bring your Switch on a boat, the whole Earth rocks…
Mmh… I suspect doing this is not legal in Europe as second hand have enforced laws.
Other laws like this (I suspect second hand Steam game licence) have been voted to protect customers from such behavior (in the mindset that customer don’t have to pay for company for having bad protection system).
We will see how Nintendo will react.
Is the culture of Rust/Cargo getting as bad as JS/NPM these days
Thanks for saying it.
When I see some rust projects, they looks like they where managed by JS devs (“1 need, 1 package”) that want to do compiled language… The amount of dependencies can be utterly insane.
For me, it mostly means rust have a strong package system, not that rust have good devs.
I’m doing Python at work and you have to use a many pypi package for financial reasons (yet, I restrict myself as much as possible), but seeing this mindset is scope specific open source project is crazy.
All of this does not means all rust (or JS) devs are bad, its just a consequence of bringing code to the masses: Its a good thing in many way. Lets acknowledge this and not being impressed by badly engineered dependency choices.
I agree it was a too easy and too short game, mostly for entertaining new players, but everything on screen constantly makes me smile. We don’t have that many games with that much love.
We finished it with a friend on pc. Surprised to see it coming on Switch. It’s a crafted with love game, yet I can’t say it’s awesome. I think solo mode must be hard as you would need to disengage often during battle, something easier to do with friends.
Interesting. Did they have some kind of filtering to looks like N64 output ? Or is it high rez like emulation ?
I mean, I like the pixel look of the N64 display, with 3 points filtering and signal based anti aliasing.
Those component are what you could call N64 look. Low poly + linear filtering is not N64 that much .
Interesting. I think Mario Wonder was the best 2D Mario since Super Mario World. I didn’t like the physic on New Super Mario.
I also think Nintendo has some trouble with they IP on the long run.
Will definitely wait for performance review.
Sega tends to not respecte its beloved licence that much.
Yes, bad use of API shouldn’t be use as reference, but it also increases Valheim (which does not seems to be the best API us ever):
I can confirm, this also brings Valheim from 45 to 70-80 FPS on my machine (4090M, 7945HX) at 1080p Ultra Settings.
Commit here.
They simply added this line op.max_unroll_iterations = 32;
, related to NIR shader compilation. Passed to NIR here.
(I stop here, lost track and interest in further investigation)
All we need is 8K AI scaled Doom 1993 at 120 fps on ourprinter LCD screen.
I know this is maybe not the place but I couldn’t avoid to think those kind of projects are from another time.
Big infrastructures that need constant energy, food and people flow to work does not seems aligned with what is coming.
Dunno what others think about this…
A reminder that MHR (and others) is a fully priced game as a service.
Wow, downvotes. I’m a fan of MH licence, but still: The fact some content can be removed from a priced game have to be noticed.
I like Nintendo pushing for paid-yet-good video game with events instead of micro transaction model. MTs hurt your brain.