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Cake day: July 26th, 2023

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  • I have sunshine/moonlight working well and reliably if I launch it from the Steam Deck desktop mode. It is just when I try Moondeckbuddy that it gives me issues. As soon as I launch the game on Steam Deck via the moonlight moondeckbuddy icon, the resolution changes on the main desktop so I know it is starting atleast. However, within a few seconds, I get “Error 1: Connection refused”. and Sunshine closes.

    I have: -Ensured the MoonDeckBuddy AppImage is Executable and running (as given by moondeckbuddy being visible in the system tray, with an option to start on system startup) -Ensured Sunshine has the right command path (“/home/myname/Applications/MoonDeckBuddy-1.6.1-x86_64.AppImage --exec MoonDeckStream”) -Ensured that MoonDeck sees both Gamestream and Buddy as “online”, and that the MoonDeck options Host Selection screen shows Buddy as online

    One thing I am a bit confused about: In this guide (https://github.com/FrogTheFrog/moondeck-buddy/wiki/Buddy-configuration), at the very bottom, it has a note for linux only steam binary override if using Steam from flatpack (which I am):

    In case you’re using flatpak:

    Create a file that you want to use as binary.
    Set the contents to:
    

    #!/bin/sh exec flatpak run com.valvesoftware.Steam “$@”

    chmod +x <file>
    Use the new file as Steam binary.
    

    I am not sure where that file is supposed to go, what to name it, or what the filetype is supposed to be? Does it go in the same folder as the MoonDeckBuddy AppImage?