Once you set up this set of objects on the set, we’ll be all set for the Set festival and the band can play its set.
Once you set up this set of objects on the set, we’ll be all set for the Set festival and the band can play its set.
Logan was always killed by Eastasia.
Taking someone’s lead sounds like a British saying indicating the opposite of following someone’s lead. It sounds like you’re taking someone’s leash in your hands and directing them where to go.
I get tired of a lot of the clichés of popular singularity stories where the AIs almost always decide humans are a threat or that there’s often only one AI as if all separate AIs would always necessarily merge. It also seems to be a cliché that AI will become militaristic either inevitably or as a result of originally being a military AI. What happens when an educational AI becomes sentient? Or an architectural AI? Or a web-based retail AI that runs logistics and shipping operations?
I wrote a short story called Future Singular a few years ago about a world in which the sentient AI didn’t consider humans a threat, but just thought of them the way humans see animals. Most of the tech belonged to the AI and the humans were left as hunter-gatherers in a world where they have to hunt robotic animals for parts to fix aging and broken survival technology.
“The simple idea of a 13-month perennial calendar has been around since at least the middle of the 18th century. Versions of the idea differ mainly on how the months are named, and the treatment of the extra day in leap year.”
It’s basically translation convention minus the overt indication that it’s a translation.
https://tvtropes.org/pmwiki/pmwiki.php/Main/TranslationConvention
The fandom wiki says Adams felt Fenchurch was getting in the way of the story and needed to get rid of her.
I’m disappointed that no one responded to you with YTA or NTA.
A handheld time machine
The Loner’s Unaffiliated Disassociation.
Motto: “No members allowed.”
I really like having learned delayed gratification. There are plenty of great games (and shows and movies and music) that I’m happy to wait to experience later when I’m ready for them. The only issue is just time-sensitive things like spoilers from other people or games that depend on live servers/seasonal events and I try to avoid those. And being patient often means better discounts, game of the year editions, multiple DLCs, humble bundles, more mods, etc. As long as you aren’t worried about FOMO, it means you’re far less likely to be surprised or upset over the quality or price point of any particular game.
Concision seems like it should be a word for that which is made concise rather than the brevity itself. An incision is the cut made by incising.
Yeah, it can be controversial. Best not to plant it near a foundation. There are few in a mostly empty field near where I live and another few in a park where the trees are spread out.
Empress Tree. Paulownia tomentosa
It has fragrant purple flowers shaped like fox glove that bloom and fall April and May.
No, I like action games. I’m just saying there’s a point at which increased difficulty doesn’t contribute positively to the experience for me. I don’t mind a learning curve. I don’t mind realizing I’ve underestimated the difficulty of a particular game mechanic or boss or level. I’ll play at normal difficulty or hard, depending on the game. But if the essential game mechanic is just being really hard and unforgiving, it’s not a game to me anymore. It’s just a frustration engine and a time sink at that point.
I spent my youth playing the same Nintendo and Super Nintendo game levels over and over again, like notoriously difficult Battletoads levels, and the satisfaction of finally getting it after fifty tries just comes in increasingly diminishing returns. I guess I like games that make me think more rather than just react faster or memorize boss behavior formulas.
Agreed. The whole thing was just a waste. It felt like they were trying to create a desperate situation similar to the Empire Strikes Back, but to do so they made the Resistance have the worst planning and resources and strategy. They made the plucky heroes stupid in order to make the stakes higher. It only built on the unbelievability of the setup for TFA that after the fall of the Empire, the New Republic would just give up any memory of having very recently recovered from galactic fascism and immediately become weak and useless.
The slow speed chase and multiple ships just getting picked off felt like a horror movie where characters are getting picked off by the serial killer over the course of a few hours instead of an adventure movie you want to rewatch.
It took me two attempts to get through Stephenson’s Cryptonomicon even though it was thematically up my alley. He includes so many tangents and explanations that it can be tedious at times, however interesting some of them might be. I’d almost prefer footnotes to the longer tangents so I could just get into them optionally if I choose.
I enjoyed Snow Crash, but I think he’s better at world building than following a plot to a satisfying ending. It seems a common criticism that some of his books end a bit abruptly without enough investment in the conclusion, especially in contrast to the significant detail he puts in to the world building.
This is the contradiction for my taste. I like the dark themes and some of the aesthetics, but not the masochistic game play. I play as much for the narrative or even moreso than the gameplay, so games that make the player get better rather than the character get better are just frustrating because they’re punishing me for not spending more time on the least interesting aspect.
Spending 20 more attempts before I defeat a boss doesn’t give me a greater sense of accomplishment, but rather a greater sense of wasted time when I could have been enjoying interesting details of the narrative or the aesthetics.
I yearn to eat a potato I looted from the body of a zombie that I killed with a sword I made out of a tree that I cut down by punching it.
It’s been a pet peeve of mine that autocorrect defaults “its” to “it’s.” Someone should change its programming.