They’re pretty fun little books, fairly unique little setup.
They’re pretty fun little books, fairly unique little setup.
Is that the same Charlie Stross that writes the James-bond-meets-Cthulhu-IT-worker books?
I remember when I learned that jeep Windshields fold down not because it’s a cool lifestyle thing, but because it allows you to stack them on top of each other in the holds of liberty ships… didn’t have to worry about roll bars in ww2 I suppose.
Bulbasaur has curves, jeep is a series of boxes. So very possibly bulbasaur wins.
Ah that’s interesting. There’s something about the lighting and color that really ramps up the seedy and grubbiness things, seems crucial to the movie.
I hope he doesn’t drastically fuck with the color grading. He has a distinctive look he does since digital everything, and it’s fine, but Fight Club uses it to highlight the anodyne normal life parts, and then has a more organic and vibrant palette for the Tyler durden side.
Man I’d like that so much. Nothing else has come close to Silence of the Lambs vibes like that show does.
Haha yeah also that.
Wild would never have guessed. Maybe because it’s possible for it to print as a continuous sheet, and I guess it comes in big rolls, etc.
Man, I wonder if it’s challenging to source a steady supply of paper for that thing…
I’m still slowly working my way… think I’m in book 7 maybe? I sometimes find it hard with series where they change focuses and stories a lot, and malazan does that every book (the whole changing location every other book thing) and I also sometimes have trouble keeping track or who all the characters are, and who is dead, alive, or only sorta dead. But they are very high quality, even if I don’t always understand what is going on. Anyhow there’s so much of it I just dip in and out and will read other stuff for a while—definitely a marathon series haha
Richard k. Morgan’s foray into to fantasy “the steel remains” trilogy might meet that requirement. He’s the guy who wrote the altered carbon books, so it’s basically hard-boiled pulp fiction applied to swords and sorcery fantasy. Similarly Joe Abercrombie’s books operate similarly. Genre is… Grimdark I think.
Steven Erickson’s “Malazan book of the fallen” series also would meet the definition, but watch out—there’s a ton of them, and they can be a bit narratively challenging sometimes.
Haha at the moment, her car lol. I work from home and she drives to the train station.
I was gonna say “wait until this guy hears my wife and I SHARE a car… oh, the humanity!”
No I didn’t know that, would be interesting to see more of them try it, just for curiositys sake.
It makes me wonder—would the dynamic change if there was only an upvote? So you could choose not to upvote, but the default action would be a neutral one, and if you liked/wanted to support/etc you could signal that.
I see tons of posts on here now that are downvoted to oblivion, because they are a legitimate article that says something a group doesn’t like. There won’t even be comments on the post. So like a Reuter article that discusses Palestinian casualties and no comments and like -20. This doesn’t seem like a super useful mechanism. Or at least, it’s just functioning today as a content preference “I don’t want to see this typed content” as opposed to “this is bad info, out of line with the community, etc.”
And despite ranking my list by either hot, or top day/six hours, I still see the downvoted posts regularly so the mechanic doesn’t even really do anything in terms of visibility. Or possibly there’s just too little content on a given community for it to get filtered out.
Yeah Ive played warframe. And there are plenty of games that have higher multiplayer counts or coop numbers.
But warframe is its own thing—engine wise, what might work in warframe, might be impossible in the new space marine game given the mechanics and engine they’ve used.
I’m not trying to say “hey the devs are right and no one should criticize them”. I’m just sympathetic to the idea that even though 4 player coop might be a sort of industry standard target for stuff like this, you might find that design Choices you made about the game might make that experience non-viable.
Yeah that’s a good way to look at it—they’re the baseline with other stuff scaled up or down off of them.
For sure, but it does vary game to game though. I didn’t find a problem with it, but chaos gate:daemonhunters had a lot of reviews with people complaining that the grey knights were too human and squishy compared to their lore conception.
But like others have said, given the engine and or chosen enemies, it’s likely that since they’re using swarms it was just too much overhead or insane numbers of tyrannids on screen at the same time and game sync was hard to manage.
Colder war was what got me interested in him, great short story.