Hiker, software engineer (primarily C++, Java, and Python), Minecraft modder, hunter (of the Hunt Showdown variety), biker, adoptive Akronite, and general doer of assorted things.

  • 7 Posts
  • 983 Comments
Joined 1 year ago
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Cake day: August 10th, 2023

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  • Yeah, I have issues with random really poor frame times. I’ll be sitting at 144 FPS then get some frames that take 45ms to render each/severe stuttering.

    I “fixed” it using the proton version of the game though I’ve heard some people say that doesn’t work with match making… Haven’t tried that yet.

    I was thinking about trying the -vulkan launch option to see if that does anything if my proton install doesn’t work.

    EDIT: They were right … VAC doesn’t work via Proton. I retried playing the native version and it seemed to run fine this time with or without -vulkan … so I’m not really sure what’s going on anymore.

    Maybe some things have been fixed either on the Linux/Mesa or on the Valve side.


  • I have 0 interest in this guy’s takes.

    He pushed an awful battle royale game that just took people’s money (including mine) and never actually launched.

    He also once got into a Twitter (edit: it was actually mastodon) argument with me when he posted about an open source developer being “selfish” or something like that for telling him “if you don’t like the readme, open a pull request with the changes you want made to it.” Long story short, I told him it wasn’t cool to make a post bullying an open source developer to donate more of their free time to something they didn’t want to do, and that they have every right to tell him “go do it yourself.” He blocked me.

    Yeah, he runs a Linux gaming website, yeah he talks about games that run on Linux which is cool, but … make no mistake he doesn’t have some deeper journalistic insight. If Microsoft does forbid kernel level anticheat, that will indeed be a game changer.


  • I was going to defend “well ray tracing is definitely a time saver for game developers because they don’t have to manually fake lighting anymore.” Then I remembered ray tracing really isn’t AI at all… So yeah, maybe for artists that don’t need to use as detailed of textures because the AI models can “figure out” what it presumably should look like with more detail.

    I’ve been using FSR as a user on Hunt Showdown and I’ve been very impressed with that as a 2k -> 4k upscale… It really helps me get the most out of my monitors and it’s approximately as convincing as the native 4k render (lower resolutions it’s not nearly as convincing for … but that’s kind of how these things go). I see the AI upscalers as a good way to fill in “fine detail” in a convincing enough way and do a bit better than traditional anti aliasing.

    I really don’t see this as being a developer time saver though, unless you just permit yourself to write less performant code … and then you’re just going to get complaints in the gaming space. Writing the “electron” of gaming just doesn’t fly like it does with desktop apps.