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Joined 1 year ago
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Cake day: July 4th, 2023

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  • Yeah but it’s not really the same thing years later when most people are long finished with the game. Was the same with playing BG3 around release last year, participating in conversations with friends and strangers alike about discoveries in the game as it’s happening and everyone is talking about it and playing it at the same time. I’m sure similar things happened this year with Black Myth Wukong and Silent Hill 2 Remake to some extent, though I didn’t play those.

    It’s not about spoilers so much as participating in the buzz and culture and community that only really occurs around release.




  • While I admire the ideas behind patient gamers and think it probably works out really well for some people, I personally also enjoy participating in the zeitgeist from time to time. Playing Elden Ring on launch was fantastic - you really felt like you were exploring the world alongside everyone else as you’re finding Ashes and weapons that don’t even have wiki entries yet.



  • I’m sure they are and I’m sure they’re doing their best, but such a huge part of why the original has become a cult classic was Brian Mitsoda’s script. They had him on board and threw him out. I really wish I knew what was going on behind the scenes. Did he piss someone off? Was the functional parts of the game not… functioning? Or was the script really that bad? They seem to be keeping basically none of it, but the characters in the Chinese Room trailers have none of the charm of Hardsuit Labs trailers…

    I think we’ll get a mediocre Dishonored-like with a Vampire theme that is Bloodlines only in name, and fans will forever wonder about and mythologize that Hardsuit Labs version with Mitsoda and Rik Schaffer (which may well have sucked in reality).





  • After my rather disappointing adventure with Metro: Last Light recently I ticked off another backlog game in the way of a third-of-a-trilogy I’m really looking forward to this week with Bioshock 2. I adored the first game back when I played it, and I’ve been really looking forward to Infinite, with 2 being a kind of red-headed stepchild in the way.

    Overall I enjoyed it and found it alright. The novelty of playing as a Big Daddy wore off pretty quick, and after that it was kind of just “more Bioshock” - which isn’t necessarily a bad thing. The setting was still fantastic, and using the Nvidia RTX HDR feature the game looked stunning. The voice acting was great and the shooter gameplay felt as tight and entertaining as the first game. Lots of plasmids that kind of sucked in the first game were surprisingly great here which was fun. I did kind of miss the hacking mechanic from the first game, though.

    While I liked the story, it doesn’t really hold a candle to the first game in my opinion, but that is more of an effusive praise of Bioshock 1 than an indictment of Bioshock 2. It served its purpose and wasn’t in the way of me enjoying the game, though it’s not something I’ll think back on time and time again and heartily recommend like the first game, I think.

    Finally - and most sadly - the game suffers extremely from instability. I even played the Remastered version, but crashes were frequent, sudden and unpredictable and from looking around online this is apparently a common problem. I tried all the various fixes online but only managed to slightly reduce their frequency. Very unfortunate.

    Still, I’m glad to have played it and am looking forward to Infinite sometime in the future.




  • Finished Metro: Last Light last week. Have to say I didn’t really like it. Spoiler warnings below. The good bits were good, to be sure: the populated stations of Bolshoi and Venice were phenomenal and there were parts that harked back to the highlights of the first game - the early parts with Pavel for instance and some nice levels in the tunnels. Playing on Survival Hardcore there were passages that were phenomenally immersive and enjoyable, and I do love the world building around the communities in the metro.

    The story just didn’t land with me. The political war left me completely uninterested and the love story with Anna was so half-baked I almost wanted to stop playing right there when the sex scene happened. I also didn’t really like the overly supernatural stuff like the River of Fate. It was also kind of hard for me to follow the logic of the narrative at times as it felt like Artyom was just kind of drifting around and happened to end up where he needed to be regardless. He also should have died like a dozen times, but I guess he’s a superhero.

    The moral system left me frustrated more than anything now that I knew about its existence (I played 2033 completely blind). Finally, the boss fights felt terrible and really out of place in a game that should be about tension, loneliness and stealth. Artyom was too much of an action hero here for my taste. There wasn’t really anything like the great Library level in 2033. When he picked up a gatling gun at the end like a russian Rambo and fought off a horde of enemies I was rolling my eyes.

    Still, I’m glad to have gotten through it finally - this was my second attempt - and I am interested to see what they did in Exodus as I’ve heard nothing but good things.

    For now I’m taking a breather and tackling Bioshock 2, another backlog game to get through before being able to play Infinite, which is the game I’m really looking forward too.