The Corridor Crew brilliantly explain how VFX isn’t bad, it’s rushed. Yeah I know it’s the title of the video but it’s true. The upper management of the studios seemingly have no idea what they’re asking for. There’s also some eyebrow raising examples of what happens in the industry as well.

To prove the point, Jordan has to create the visual effects shot needed in 5 minutes, then 5 hours and finally 5 days. Despite having the extra time in each case, it’s still stressful for the artist.

Oh just watch the video, it’s better than me trying to push the same point. 😄

  • NegativeInf@lemmy.world
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    3 months ago

    I was surprised at how well the 5 hour version turned out. Definitely not perfect, but very serviceable honestly.

    • clearedtoland@lemmy.world
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      3 months ago

      As an absolute layman, I was pretty satisfied with the 5 min version. Not saying it was great at all. It was just astonishing how quickly a professional could essentially mock up an idea.

    • maegul (he/they)@lemmy.mlM
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      3 months ago

      Yea, it’s interesting. I’m guessing (layman here) that a lot of it has to do with hour the 5hr shot used recorded footage of a miniature of the car. So the impact we see is an actual physical impact.

      In the 5 day shot, he went all digital and seemed focused on simulating as accurately as possible the breaking apart of the wall and the car.

      I’d bet the physics of the impact was left behind in the 5 day digital simulation and the cheaply acquired accuracy of the physics from miniature was taken for granted, which may just be a common dynamic in modern digital VFX. Not that they do physics and such badly, but don’t realise just how much information you’re getting “for free” from miniature but physically real models.

  • maegul (he/they)@lemmy.mlM
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    3 months ago

    Kinda interesting to see a VFX youtube channel get this real about the industry (no doubt on the back of “No CGI is really just invisible CGI”, see post here on that series).

    And just to get a bit political … the whole bidding system and the race to the bottom dynamic it’s created (comes out in the interview with The Flash VFX supervisor) is a big part of the problem here.

    Seems the studios are keeping the VFX firms at arms length from the industry, in the way they probably wish they could with actors. So when we all find ourselves just criticising the VFX of a film, and not blaming the director, producer or studio, it can’t be a coincidence right? The system is designed to give the VFX people the least control, lease profit and least credit … but the most “blame”? When in reality it’s higher-level decisions by studios, producers and directors that are likely far more responsible.

    You can imagine a world where the VFX firms (or houses or studios) get their own branding power. At the moment ILM and Weta probably have a bit of this, but probably mostly among nerds. It could be a more like what actors have though. Where we all know which firm did which shot, gain an appreciation for their quality and style and look forward to seeing a new film with their work in it. Of course everything they do is beholden to the director and script, so their not truly independent creative agents. But neither are the actors! And we all tend to like talking about the quality of VFX a bunch anyway.

    • Eheran@lemmy.world
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      3 months ago

      Who blames the VFX people? Obviously the director etc. has the last word. If those people let is pass it is their responsibility. Regardless of that the VFX people did. Same with actors and how they behave on set. If they enable it they are (part of) the issue.

    • Snowcano@startrek.website
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      3 months ago

      Kinda interesting to see a VFX youtube channel get this real about the industry (no doubt on the back of “No CGI is really just invisible CGI”, see [post here on that series](https://lemmy.ml/post/13485455)).

      I don’t know about that, Corridor Crew has been keeping it real on the realities of the VFX business for years now.