docker run -d -p 3000:8080 --gpus=all -v ollama:/root/.ollama -v open-webui:/app/backend/data --name open-webui --restart always ghcr.io/open-webui/open-webui:ollama
How risky is running this command?
Same as using any open source app. Actually, less (you’re only giving access to some paths, gpus, and listening on a port). You should use 127.0.0.1:xxx:yyy so that it’s not attached to all available ip addresses (0.0.0.0 is implicit)
Thank you!
Does 0.0.0.0 open it to anyone subject to firewall? It seems it didn’t work for local network access
Yes, it’s subject to firewall
Does anybody use openrc? Ive used systemd on my gentoo install until recently my x99 motherboard just killed itself. Which i had LUKS + secureboot + tpm which left my gentoo install unrecoverable. I have a stage 4 tarball which is 2 months old that i can recover from. But im almost tempted to try to run OpenRC as my init system. Does anybody use openrc and if so what experiences have you had in comparison to systemd?
I know theres more steps to getting services setup compared to systemd at least in the gentoo install guide.
Can’t really answer, but since no one gave any input I will share this: I switched over to systemd (from sysVinit) because of Docker (I wanted to have my own local searxng, ublocky gluetun, and whatnot).
How does one simplify distro hopping? Do you have a workflow to make it easier to set everything up?
Look up how to have /home on a seperate partition, it lets you keep your user files when distro-hopping
Is there a way to avoid creating a new one, or do you just replace the new one in /etc/fstab?
Do you mean: You currently have a separate partition mounted as
/home
and want to reuse this when installing a new distro?
Yes, there is a way to avoid creating a new one:- In the gui or tui installer, choose manual partitioning
- If they don’t exist yet, create the partitions you want to use.
- Specify their file system (ext4 or whatever you prefer), mount point or use, e.g.
/
,/home
,swap
.
!!! Be careful !!!
!!! For the
/home
partition make sure to uncheck recreate file system, format or alike. !!!
This is the partition currently filled with your data!- apply changes and procede installation.
There are a bunch of games on steam labeled as “playable”, but that silently fail when I attempt to launch them. Always the same issue, and it isn’t specific to a single game. Binding of Isiac was one of these until recently, where it mysteriously fixed itself while I wasn’t paying attention. Titanfall 2 is another, which I’m still struggling with.
(Edit): Framework Laptop 11th Gen Intel® Core™ i7-1165G7 (8) @ 4.70 GHz Intel Iris Xe Graphics @ 1.30 GHz [Integrated] 16 GB RAM DE: GNOME OS: Bluefin-dx:latest
Steam is running as a flatpak
Logs:
<spoiler title>
`srt-logger[112]: Log opened 2024-07-28 20:50:27-0600 steam.sh[2]: Steam client’s requirements are satisfied [2024-07-28 20:50:28] Startup - updater built Jul 26 2024 20:53:39 [2024-07-28 20:50:28] Startup - Steam Client launched with: ‘/var/home/cadenlee/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/steam’ ‘-srt-logger-opened’ ‘-no-cef-sandbox’ [2024-07-28 20:50:28] Opted in to client beta ‘publicbeta’ via beta file You are in the ‘publicbeta’ client beta. 07/28 20:50:28 minidumps folder is set to /tmp/dumps 07/28 20:50:28 Init: Installing breakpad exception handler for appid(steam)/version(1722028579)/tid(135) [2024-07-28 20:50:28] Loading cached metrics from disk (/var/home/cadenlee/.var/app/com.valvesoftware.Steam/.local/share/Steam/package/steam_client_metrics.bin) [2024-07-28 20:50:28] Using the following download hosts for Public, Realm steamglobal [2024-07-28 20:50:28] 1. https://client-update.akamai.steamstatic.com, /, Realm ‘steamglobal’, weight was 1000, source = ‘update_hosts_cached.vdf’ [2024-07-28 20:50:28] 2. https://cdn.cloudflare.steamstatic.com, /client/, Realm ‘steamglobal’, weight was 1, source = ‘update_hosts_cached.vdf’ [2024-07-28 20:50:28] 3. https://client-update.akamai.steamstatic.com, /, Realm ‘steamglobal’, weight was 1, source = ‘baked in’ [2024-07-28 20:50:28] Verifying installation… [2024-07-28 20:50:28] Verification complete UpdateUI: skip show logo Steam logging initialized: directory: /var/home/cadenlee/.var/app/com.valvesoftware.Steam/.local/share/Steam/logs
XRRGetOutputInfo Workaround: initialized with override: 0 real: 0xecf748f0 XRRGetCrtcInfo Workaround: initialized with override: 0 real: 0xecf731c0 Steam Runtime Launch Service: starting steam-runtime-launcher-service Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 211 bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam Fossilize INFO: Setting autogroup scheduling. BRefreshApplicationsInLibrary 1: 1ms BuildCompleteAppOverviewChange: 357 apps RegisterForAppOverview 1: 3ms RegisterForAppOverview 2: 3ms wine: using kernel write watches, use_kernel_writewatch 1. fsync: up and running. wine: using kernel write watches, use_kernel_writewatch 1. wine: using kernel write watches, use_kernel_writewatch 1. wine: using kernel write watches, use_kernel_writewatch 1. wine: using kernel write watches, use_kernel_writewatch 1. wine: using kernel write watches, use_kernel_writewatch 1. wine: using kernel write watches, use_kernel_writewatch 1. wine: using kernel write watches, use_kernel_writewatch 1. wine: using kernel write watches, use_kernel_writewatch 1. wine: using kernel write watches, use_kernel_writewatch 1. wine: using kernel write watches, use_kernel_writewatch 1. wine: using kernel write watches, use_kernel_writewatch 1. wine: using kernel write watches, use_kernel_writewatch 1. wine: using kernel write watches, use_kernel_writewatch 1. wine: using kernel write watches, use_kernel_writewatch 1. chdir “/var/home/cadenlee/Games/Steam/steamapps/common/Titanfall2” ERROR: ld.so: object ‘/var/home/cadenlee/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so’ from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object ‘/var/home/cadenlee/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so’ from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ERROR: ld.so: object ‘/var/home/cadenlee/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so’ from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Adding process 780 for gameID 1237970 ERROR: ld.so: object ‘/var/home/cadenlee/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so’ from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object ‘/var/home/cadenlee/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so’ from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Adding process 781 for gameID 1237970 WARNING: discarding _NET_WM_PID 3 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 3 as invalid for X11 window - use specialized XCB_X11_TO_PID function! Adding process 782 for gameID 1237970 Adding process 882 for gameID 1237970 Adding process 883 for gameID 1237970 wine: using kernel write watches, use_kernel_writewatch 1. fsync: up and running. Adding process 884 for gameID 1237970 wine: using kernel write watches, use_kernel_writewatch 1. Adding process 885 for gameID 1237970 wine: using kernel write watches, use_kernel_writewatch 1. Adding process 888 for gameID 1237970 wine: using kernel write watches, use_kernel_writewatch 1. Adding process 890 for gameID 1237970 wine: using kernel write watches, use_kernel_writewatch 1. Adding process 893 for gameID 1237970 Adding process 903 for gameID 1237970 wine: using kernel write watches, use_kernel_writewatch 1. Adding process 916 for gameID 1237970 wine: using kernel write watches, use_kernel_writewatch 1. Adding process 922 for gameID 1237970 wine: using kernel write watches, use_kernel_writewatch 1. wine: using kernel write watches, use_kernel_writewatch 1. Adding process 937 for gameID 1237970 wine: using kernel write watches, use_kernel_writewatch 1. Setting breakpad minidump AppID = 1237970 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198142950506 [API loaded no] pid 886 != 885, skipping destruction (fork without exec?) Game 1237970 created interface STEAMAPPLIST_INTERFACE_VERSION001 / AppList Game 1237970 created interface STEAMAPPS_INTERFACE_VERSION008 / Apps Game 1237970 created interface STEAMHTMLSURFACE_INTERFACE_VERSION_004 / HTMLSurface Game 1237970 created interface STEAMHTTP_INTERFACE_VERSION002 / HTTP Game 1237970 created interface STEAMINVENTORY_INTERFACE_V002 / Inventory Game 1237970 created interface STEAMMUSICREMOTE_INTERFACE_VERSION001 / MusicRemote Game 1237970 created interface STEAMMUSIC_INTERFACE_VERSION001 / Music Game 1237970 created interface STEAMPARENTALSETTINGS_INTERFACE_VERSION001 / ParentalSettings Game 1237970 created interface STEAMREMOTESTORAGE_INTERFACE_VERSION014 / RemoteStorage Game 1237970 created interface STEAMSCREENSHOTS_INTERFACE_VERSION003 / Screenshots Game 1237970 created interface STEAMUGC_INTERFACE_VERSION010 / UGC Game 1237970 created interface STEAMUSERSTATS_INTERFACE_VERSION011 / UserStats Game 1237970 created interface STEAMVIDEO_INTERFACE_V002 / Video Game 1237970 created interface SteamController006 / Controller Game 1237970 created interface SteamFriends015 / Friends Game 1237970 created interface SteamMatchMaking009 / Matchmaking Game 1237970 created interface SteamMatchMakingServers002 / MatchmakingServers Game 1237970 created interface SteamNetworking005 / Networking Game 1237970 created interface SteamUser019 / User Game 1237970 created interface SteamUtils009 / Utils Game 1237970 method call count for IClientAppManager::GetCurrentLanguage : 1 Game 1237970 method call count for IClientAppManager::GetAvailableLanguages : 1 Game 1237970 method call count for IClientAppManager::GetAppInstallDir : 2 Game 1237970 method call count for IClientAppManager::GetAppInstallState : 2 Game 1237970 method call count for IClientUtils::RecordSteamInterfaceCreation : 22 Game 1237970 method call count for IClientUtils::GetSteamUILanguage : 1 Game 1237970 method call count for IClientUtils::GetAppID : 24 Game 1237970 method call count for IClientUser::GetSteamID : 1 Uploaded AppInterfaceStats to Steam Game Recording - game stopped [gameid=1237970] Removing process 937 for gameID 1237970 Removing process 922 for gameID 1237970 Removing process 916 for gameID 1237970 Removing process 903 for gameID 1237970 Removing process 893 for gameID 1237970 Removing process 890 for gameID 1237970 Removing process 888 for gameID 1237970 Removing process 885 for gameID 1237970 Removing process 884 for gameID 1237970 Removing process 883 for gameID 1237970 Removing process 882 for gameID 1237970 Removing process 782 for gameID 1237970 Removing process 781 for gameID 1237970 Removing process 780 for gameID 1237970 Fossilize INFO: Setting autogroup scheduling.`
What gpu do you have? Have you checked protondb? What version of proton do you have selected for steam play? What version of steam are you using? Flatpak, deb/rpm or snap?
I’m using Proton Experimental. While I have checked ProtonDB, I wasn’t able to find a solution. I did find that quite a large number of people suggested I put the following in the launch options:
for var in $(printenv | cut -d= -f1); do export $var=$(echo ${!var} | rev | cut -c1-1000 | rev); done ; OPENSSL_ia32cap=~0x20000000 %command% -window -noborder
But it didn’t change anything.
can you answer the question abou the steam version?
Sorry, forgot about that. I’m using the latest steam beta, at the time of writing.
i didnt mean that, are you using the deb, snap or flatpak?
Sorry, Flatpak
I edited my original comment to contain some other system information and the logs.
Have you tried installing the deb/rpm and seekng if the game works then?
Does anyone have a Thin client setup using Linux? I did have a virtual Manjaro KDE on my Proxmox until an update borked it. Yesterday, I setup a Gnome VM because they have native RDP support. It’s still suboptimal. Content is still lagging and there’s tearing. Additionally, I would like a way to use the webcam+headset attached locally to my thin client as if they were connected to the virtual machine.
Previously, I have been Scripting around with USB IP but only with half success.
I just wanted to know your experiences
perhaps it’s worth trying https://guacamole.apache.org/doc/gug/guacamole-docker.html (I do not have the pleasure, but it’s what I have on my radar) Good luck!