• conciselyverbose@sh.itjust.works
    link
    fedilink
    arrow-up
    0
    arrow-down
    1
    ·
    edit-2
    4 months ago

    I don’t really care how “important” it is.

    There’s no format of it I’m willing to consider tolerating. It’s inherently toxic design for anything but a specific type of MMO with a persistent world and economy. If they remove it I’ll consider the game again.

    • Fubarberry@sopuli.xyzOPM
      link
      fedilink
      English
      arrow-up
      0
      ·
      4 months ago

      Honestly I think those type of mechanics can be fine, the issue is that they’re normally done to be predatory and try to get the player to spend money to bypass the delay. No Man’s Sky also has time-gated stuff, and it works fine.

      Helldivers 2 arguably meets some of that criteria too, a lot of the medals you get are from community wide progress, meaning that less active players (like me) get the majority of their medals from time passing in between play sessions.

      The key difference is whether the time-gates prevent you from playing when you want to. If it never actually blocks you from being able to play and progress, then there’s no issue or frustration with the mechanic.

      • conciselyverbose@sh.itjust.works
        link
        fedilink
        arrow-up
        0
        arrow-down
        1
        ·
        4 months ago

        Any real time gate keeps me from playing the way I want to, by definition. I will not buy or play a game which has any version of a real time gate unless it’s a separate game mode I have no interest in.

        Hitman elusive targets? Whatever. They don’t touch anything real. They’re “not part” of the actual game. But the second it interacts with the game I have zero interest. I don’t care if the key is free and there are no microtransactions. The core premise of controlling when, in real time, I’m allowed to interact with content is not OK.