@MasterPain We don’t need another instant messaging protocol. We need to fix the interoperability bugs in the existing clients and servers. “Modern replacements” are just making the problem worse.
@wildbus8979 Have you ever tried sending files without knowing which client app is the other person using? How about multi-user-chats? Or just adding people in your roster. Blocking them? Encrypted chats? Seriously take a mix of 5 XMPP clients and try these actions, they will probably only work if both sides are using the same client app. And don’t even get me started on server support of carbon-copy XEP etc. Being signed up on multiple devices with the same account is a pain.
I’ve tested multiple apps and servers over the last couple years, on Android, iOS, Windows, and Linux. The only challenges I’ve found are encryption and message history/sync between different clients/devices.
The second test I do (after a quick “hello”) is send a large file, and time it. It always works.
Then I send a gif, then a real video, something like 50mb.
I’ve never had any consistent failure to send, no matter which clients are used.
@MasterPain We don’t need another instant messaging protocol. We need to fix the interoperability bugs in the existing clients and servers. “Modern replacements” are just making the problem worse.
Obligatory
Classic!
What’s the interoperability bug with XMPP?
@wildbus8979 Have you ever tried sending files without knowing which client app is the other person using? How about multi-user-chats? Or just adding people in your roster. Blocking them? Encrypted chats? Seriously take a mix of 5 XMPP clients and try these actions, they will probably only work if both sides are using the same client app. And don’t even get me started on server support of carbon-copy XEP etc. Being signed up on multiple devices with the same account is a pain.
are these issues replicable? documented?
All things I’ve done countless rimes, so I don’t really know what you’re on about.
When did you last use XMPP? With the exception of clients like Pidgin that haven’t been updated in 10+ years all of this works fine these days.
What?
I’ve tested multiple apps and servers over the last couple years, on Android, iOS, Windows, and Linux. The only challenges I’ve found are encryption and message history/sync between different clients/devices.
The second test I do (after a quick “hello”) is send a large file, and time it. It always works.
Then I send a gif, then a real video, something like 50mb.
I’ve never had any consistent failure to send, no matter which clients are used.