Textures and audio were always the largest part of a game. And the installation process of a game was mostly decompressing those. What changed in recent years is not as much an increase of the overall size of these assets, but less incentive to compress them in the first place. Most buyers have enough bandwidth to be able to download uncompressed assets and start playing right away instead of having to wait for a long installation step after the download is finished.
How were the graphics back then?
Some devs did amazing with what they had to work with
Crash and Spyro on the PSX hold up extremely well, since they go all out on cartoony looks. Crash 3’s death animations are still very entertaining
People still enjoyed the graphics because they were better than previous generations.
Some Nintendo 64 games towards the end of its life had some really nice lighting effects that people didn’t even think were possible.
Of course. :) I was meme’ing too.
Cutting edge
Graphics? That would have been a luxury.
Textures and audio were always the largest part of a game. And the installation process of a game was mostly decompressing those. What changed in recent years is not as much an increase of the overall size of these assets, but less incentive to compress them in the first place. Most buyers have enough bandwidth to be able to download uncompressed assets and start playing right away instead of having to wait for a long installation step after the download is finished.
I know :) was just poking fun back.
They needed to be tightened up on level 3.