Yeah, and having a long experience doing that in Oblivion didn’t really help me much due to it being much less forgiving (particularly dice-roll attacks). Open-world also kinda screws you over on first playthrough (particularly if you do a bad build), like how you might not actually get relevant equipment early on.
Though my 1st Oblivion run was funny (and salvageable), with Morrowind I basically had to run from everything (yes, I had the cliff racers moment) and progress seemed much slower (and meta-learning curve higher) to the point that I (a person with a lot of free time) gave up on it.
I much prefer the Fallout (3/NV) experience/level system even though it’s less “immersive”, I like that it just gives you the choice plus new ways of altering gameplay feel (both perks and checks) particularly when it does more than a simple stat change.
Though even this system I feel could be simplified in some ways and explored/expanded in others (I was writing ideas down at one point). …but thus far even trying that is way beyond non-dev me, particularly the content that’d make it worthwhile. That and the violence aspect seems a bit weird (then again that’s kind of part of the core loop, and usually games in general).
Yeah, and having a long experience doing that in Oblivion didn’t really help me much due to it being much less forgiving (particularly dice-roll attacks). Open-world also kinda screws you over on first playthrough (particularly if you do a bad build), like how you might not actually get relevant equipment early on.
Though my 1st Oblivion run was funny (and salvageable), with Morrowind I basically had to run from everything (yes, I had the cliff racers moment) and progress seemed much slower (and meta-learning curve higher) to the point that I (a person with a lot of free time) gave up on it.
I much prefer the Fallout (3/NV) experience/level system even though it’s less “immersive”, I like that it just gives you the choice plus new ways of altering gameplay feel (both perks and checks) particularly when it does more than a simple stat change.
Though even this system I feel could be simplified in some ways and explored/expanded in others (I was writing ideas down at one point). …but thus far even trying that is way beyond non-dev me, particularly the content that’d make it worthwhile. That and the violence aspect seems a bit weird (then again that’s kind of part of the core loop, and usually games in general).