As far as I know, the Steam workshop is just a convenience layer for mods, it isn’t a modding platform nor does it do anything to enable mods. All it does it give you a central place to apply your mods, and puts the files in the correct spot. Any game that primarily uses the Steam workshop can still be modded by manually placing mods obtained through a site like moddb. Many games with no Steam workshop support have third party mod downloaders/loaders which will do the job just fine.
I actually disliked the Steam workshop as a platform for CS1 mods because of the way modders can make their mods like building sets rely on 100 other mods like individual pieces. That practically destroyed growable modding for CS1, because the owners of the dependency mods either wouldn’t update them, or would outright remove them, so most of the dependent mods would be missing crucial assets and wouldn’t work.
As far as I know, the Steam workshop is just a convenience layer for mods, it isn’t a modding platform nor does it do anything to enable mods. All it does it give you a central place to apply your mods, and puts the files in the correct spot. Any game that primarily uses the Steam workshop can still be modded by manually placing mods obtained through a site like moddb. Many games with no Steam workshop support have third party mod downloaders/loaders which will do the job just fine.
I actually disliked the Steam workshop as a platform for CS1 mods because of the way modders can make their mods like building sets rely on 100 other mods like individual pieces. That practically destroyed growable modding for CS1, because the owners of the dependency mods either wouldn’t update them, or would outright remove them, so most of the dependent mods would be missing crucial assets and wouldn’t work.