I’m from a third world country. I still buy games as often as I can, but I also get that these price hikes are stretching people thin. A $70 game is like a third of our monthly minimum wage, it’s a huge chunk of money that people need to live, and most companies don’t bother to adjust it proportionally to our financial situation, even though there is no reason not to do so when it comes to digital media.
That’s just it. First off, I rarely am interested in Capcom games, think the last one I bought was in maybe 2016? (RE7). So this person you are responding to really is going off the handle over a nothing burger, I assure you.
But you’ve hit on an important point, that’s important to discuss. These price hikes are disproportionate to the growth of household earnings, and more importantly, digital media was supposed to drive costs down, and not up for the end consumer. We don’t actually own these games, we more or less lease them. There’s nothing physical anymore. Which is a problem. Not that I don’t like the ease of digital purchases, it’s the fact that at any moment I can be stripped of access to the product. Which makes it a lease or rental, not full ownership. Yet they keep wanting to drive the costs up up up, in light of that fact. It’s getting to be gross behaviour. The products are declining in quality, the costs keep going up, actual ownership of the end product comes into question, and the profits keep going to a smaller and smaller circle of people, some of whom are among the most vile of people alive today.
That person just said in another comment that they have the money. Before you even get to piracy, there’s also the option of purchasing and playing the games that you feel are priced fairly, because that incentivizes more of that to be made at those prices, and those games typically need your money more anyway. As for adjusting prices for different territories, I’m no expert on it, but I understand it might be related to people in stronger economies buying games from cheaper regions with something as simple as a VPN to get a game for a fraction of the price, which at any kind of scale means that that game needs to sell substantially more copies to break even.
Some companies still manage to offer regional prices. It’s more of a matter of poor implementation or even plain indifference. The latter especially when the platform offers that option but the publisher maintains the prices high.
Eh, I won’t speak for that person’s habits but for me piracy was not the last possible resort but rather the entry point that allowed me to develop enough interest that I do buy them today.
And when today the “free” options peddle gambling to children, I cannot take the moral argument seriously even for a second. I would much sooner have people pirate than develop gambling addictions, the publishers be damned.
Maybe they’ve already been buying on sales.
I’m from a third world country. I still buy games as often as I can, but I also get that these price hikes are stretching people thin. A $70 game is like a third of our monthly minimum wage, it’s a huge chunk of money that people need to live, and most companies don’t bother to adjust it proportionally to our financial situation, even though there is no reason not to do so when it comes to digital media.
It sucks that skinflints in the west region hopping to save a few bob made companies wary of regional pricing in the digital age.
That’s just it. First off, I rarely am interested in Capcom games, think the last one I bought was in maybe 2016? (RE7). So this person you are responding to really is going off the handle over a nothing burger, I assure you.
But you’ve hit on an important point, that’s important to discuss. These price hikes are disproportionate to the growth of household earnings, and more importantly, digital media was supposed to drive costs down, and not up for the end consumer. We don’t actually own these games, we more or less lease them. There’s nothing physical anymore. Which is a problem. Not that I don’t like the ease of digital purchases, it’s the fact that at any moment I can be stripped of access to the product. Which makes it a lease or rental, not full ownership. Yet they keep wanting to drive the costs up up up, in light of that fact. It’s getting to be gross behaviour. The products are declining in quality, the costs keep going up, actual ownership of the end product comes into question, and the profits keep going to a smaller and smaller circle of people, some of whom are among the most vile of people alive today.
Enough is enough.
That person just said in another comment that they have the money. Before you even get to piracy, there’s also the option of purchasing and playing the games that you feel are priced fairly, because that incentivizes more of that to be made at those prices, and those games typically need your money more anyway. As for adjusting prices for different territories, I’m no expert on it, but I understand it might be related to people in stronger economies buying games from cheaper regions with something as simple as a VPN to get a game for a fraction of the price, which at any kind of scale means that that game needs to sell substantially more copies to break even.
Some companies still manage to offer regional prices. It’s more of a matter of poor implementation or even plain indifference. The latter especially when the platform offers that option but the publisher maintains the prices high.
Eh, I won’t speak for that person’s habits but for me piracy was not the last possible resort but rather the entry point that allowed me to develop enough interest that I do buy them today.
And when today the “free” options peddle gambling to children, I cannot take the moral argument seriously even for a second. I would much sooner have people pirate than develop gambling addictions, the publishers be damned.