Archive link: https://archive.ph/NF2r0
At some point, getting Nintendo would be a career moment and I honestly believe a good move for both companies. It’s just taking a long time for Nintendo to see that their future exists off of their own hardware. A long time… :-)
I mean that the nvidia shield tablet, which was released 3 years earlier, had almost exactly the same cpu/gpu of the nintendo switch for $100 cheaper, but it was a flop.
the secret it’s in making a console that It’s not able to run real current gen games (even in 2017), but it’s able to run highly optimized games that look like current gen (especially 1st party games where they don’t aim for visual realism)
i think for pure raw power the wiiu had a stronger cpu than the switch, but then the software didn’t take advantage of
You can’t compare a console to an Android tablet. They didn’t give developers any reason to target the shield tablet; of course there weren’t going to be any games. And the built in controllers to make it a handheld were what made the switch the switch anyways.
Switch games never at any point looked current gen. They could support some games with current gen mechanics, in a handheld form factor. The switch had no path to success if it wasn’t a handheld. There are some people who only use it docked, but nowhere near enough that it was remotely possible to build enough momentum for third party support.
Microsoft has their own strengths. If they had made the Switch, there would have been less compelling first party games, but there would have been a lot more early third party buy in and it would have been a wash. Ultimately the fact that it was a viable handheld capable of some meaningful 3D worlds would have sold it.
What are you talking about? One of the first games they brought out on the system was Doom 2016, a VERY good looking game at the time. The fact that a handheld could run it was mind-blowing, even at half the framerate.
Doom looked awful on the switch. It took an extremely heavy dose of adaptive resolution, with a bunch of effects rendered at 360p, and heavy motion blur just to get the game to function at 30FPS.
And it’s a game that uses very careful design to run extremely well on very old PC hardware.