Had the thought yesterday that Ubisoft is sitting on so many Bangers for multiple Niches. R6 is in between an Arcade game and a Tactical Competitive Game, curious to see where it’ll turn with X.
They have Trackmania which has like 70.000 People paying 20$ a Year to play the game and one of the best racing games on the market.
They have the best Medieval Fighting game (In my personal opinion) With For Honor and the “Art of War” tech that they under-utilize
Yet when it comes to the biggest markets they are crashing with their Far Cry’s at every sauce.
Siege, For Honor and The Division were the three best non-singleplayer games Ubisoft has ever made and will ever make, and they’re all underestimated and underutilized. It’s insane. The Division survival was an extraction shoot with top tier mechanics before anyone else had extraction shooters, I’ve been screaming at their subreddit for years for them to turn that into its own standalone game. For Honor is a crazy cool fighting game, with an incredible combat system that they simply never used in anything else again. And Siege has always been a deeper competitive shooter than any other. I’m somewhat excited to come back if X is a good turnaround for the game.
There are a lot of Ubisoft games I would buy in a heartbeat if Ubisoft didn’t own them, which is kind of hilarious to me in a way given the narratives around why large corporations are supposedly better at creating widely popular games.
R6 is in between an Arcade game and a Tactical Competitive Game
I think R6 is very far from an arcade game.
I actively played R6 and Overwatch for a while and then stopped. After a pause, coming back to Overwatch was no problem; below Master pretty much everyone is playing casually. Coming back to R6 however, was overwhelming. Everyone is playing strategically optimally, you have to play a lot, follow the meta, and be very focused to be able to play in mid to high ranks.
At least that’s my experience. R6 is not what I consider an arcade game.
I agree with you on that, especially since they added that you when you reload your weapon you have no mags. But more than once have I heard from people that play at very high level that the game and new agents are more Arcady than what the game was at its origin. Although now that they keep on nerfing everything that exsts the game is becoming more and more rigid and Tactical
Had the thought yesterday that Ubisoft is sitting on so many Bangers for multiple Niches. R6 is in between an Arcade game and a Tactical Competitive Game, curious to see where it’ll turn with X.
They have Trackmania which has like 70.000 People paying 20$ a Year to play the game and one of the best racing games on the market.
They have the best Medieval Fighting game (In my personal opinion) With For Honor and the “Art of War” tech that they under-utilize
Yet when it comes to the biggest markets they are crashing with their Far Cry’s at every sauce.
Siege, For Honor and The Division were the three best non-singleplayer games Ubisoft has ever made and will ever make, and they’re all underestimated and underutilized. It’s insane. The Division survival was an extraction shoot with top tier mechanics before anyone else had extraction shooters, I’ve been screaming at their subreddit for years for them to turn that into its own standalone game. For Honor is a crazy cool fighting game, with an incredible combat system that they simply never used in anything else again. And Siege has always been a deeper competitive shooter than any other. I’m somewhat excited to come back if X is a good turnaround for the game.
There are a lot of Ubisoft games I would buy in a heartbeat if Ubisoft didn’t own them, which is kind of hilarious to me in a way given the narratives around why large corporations are supposedly better at creating widely popular games.
I think R6 is very far from an arcade game.
I actively played R6 and Overwatch for a while and then stopped. After a pause, coming back to Overwatch was no problem; below Master pretty much everyone is playing casually. Coming back to R6 however, was overwhelming. Everyone is playing strategically optimally, you have to play a lot, follow the meta, and be very focused to be able to play in mid to high ranks.
At least that’s my experience. R6 is not what I consider an arcade game.
I agree with you on that, especially since they added that you when you reload your weapon you have no mags. But more than once have I heard from people that play at very high level that the game and new agents are more Arcady than what the game was at its origin. Although now that they keep on nerfing everything that exsts the game is becoming more and more rigid and Tactical
Too many people making decisions, not enough people implementing those decisions.