They 100% influenced my opinion, there is no credibility behind the type of person that purchases reddit gold to give awards to the opinions they want to lift up above others. Rewards for comments that have to be purchased have no place in a forum.

  • yesman@lemmy.world
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    1 day ago

    I feel similarly about video game achievements. At the end of the day their purpose seems only to get players to engage more with the game by incentivizing you to play in ways you otherwise would not.

    I realized this once while grinding in NG+ to fill out a skill tree just so that achievement would pop and I could quit the game.

    • Makeshift@sh.itjust.works
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      1 day ago

      I dislike video game achievements for this also.

      If you’re playing a game just to fill a checklist so you can be done with it, why are you even playing?

      If the game is so boring that you want to get it over with and move to the next checklist, then just… play a different game that you actually enjoy playing?

      • taiyang@lemmy.world
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        24 hours ago

        Counter point, some people like to potato as they kill their 100,000 one shot kill. That said I prefer the approach fan made achievements take that ban stupid grindy shit and require they get moved to a subset.

        And some of those subsets are truly insane, but someone in this world (a few, even) got Level 99 Sora in Kingdom Hearts before leaving the starting island and they have a fucking record to show for it, lol.

    • 3dmvr@lemm.eeOP
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      19 hours ago

      I was an achievement hunter growing up, its how I got value out of the few games I had, in comparison, you got fortnite and stuff these days, kids can easily play online with friends without making any purchases on any device they might have. I don’t really think its popular to do anymore, ppl moved on to completing battlepasses( I hate cosmetics not being a reward for playing the game, visuals are the most important part, even before gameplay for me)

    • IzzyScissor@lemmy.world
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      18 hours ago

      Both achievements and in-game rewards linked to playtime should be banned. The “Tales” game series is especially bad at requiring ridiculous amounts of playtime for character abilities.

      50 hours in menus, 25 hours in “combat”, and a whooping 250 hours in the game in general for the highest-level bonuses for the main character in Tales of Berseria.