• Honytawk@lemmy.zip
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    2 days ago

    Oh, so Dark Souls is trail and error?

    That doesn’t sound fun at all.

    • Adm_Drummer@lemmy.world
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      2 days ago

      Are there any video games that don’t involve some level of trial and error? I suppose respawn mechanics should be removed from all games then?

      I guess what I’m saying is that the souls games reward experience. The more you learn, the easier it becomes. More akin to a roguelike in learning curve than a puzzle game.

      The barrier for entry may seem high but I genuinely think after an hour of playing you’ll quickly get the hang of it and be just fine.

      • lime!@feddit.nu
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        1 day ago

        some of the highest-rated games of all time have no trial and error. Disco Elysium springs to mind because i’m currently playing through it.

        • Adm_Drummer@lemmy.world
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          1 day ago

          Some games not having trial and error doesn’t invalidate my point though. At a fundamental level videogames reward knowledge of mechanics the further you progress. One mechanic may work well in one game and horribly in another.

          I’m certain the more you play Disco Elysium the better you get at the game. Same applies for any game. Not being able to grasp a repeated mechanic in a game doesn’t make it a bad game either. It just means it isn’t a game for you.

          • lime!@feddit.nu
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            1 day ago

            it’s hard to get better at a story.

            i don’t know if it’s your intention but i take umbrage with the choice of the word “grasp”. it implies that the issue is one of skill rather than interest. i do agree that it is not for me, but the reason for that is not the game itself. as i said, explicit settings for difficulty would not hurt the experience of playing the game for anyone, but people are reacting as though it would.