It’s so strange to me that so many of these got made. Anyone could see they were going to be terrible and die on their arses and yet they continued to plough time and talent into them. What a waste of everyone’s time.
Studio execs look at the mountains of money which have come from online games like WoW or Fortnite and get gold fever. They dream of having a permanent siphon attached to their customers’ wallets and so will ignore any warning signs that their ideas suck and keep chasing the subscription model. And, in the end, it’s not the execs who really suffer when these things don’t pan out. They blame “market forces” and “soft demand”, fire the development team and then spin up the next stupid idea, either at the same company or at a new one.
The execs probably get away fine from it as well, even if the company sinks, they’ll end up high up somewhere else.
Online service games are just peak venture capitalism, grinding a small studio to dust and causing massive misery followed by unemployment for a 1/50 shot at making a money printer.
The people in charge are, genuinely, not human. They don’t have basic reasoning skills nor the human experience that label requires. A decapitated chicken could make better decisions than the average suit, the suit just has enough money to force it.
It’s so strange to me that so many of these got made. Anyone could see they were going to be terrible and die on their arses and yet they continued to plough time and talent into them. What a waste of everyone’s time.
Yeah but have you considered Fortnite makes money. We should make a Fortnite
Also, people have infinite time, right?
Surely they have room for a couple more unfinished games wasting their time as a feature while they expect “the good shit” to drop in several months.
Oh wait, we’ve not sold enough. Sorry people, we’re killing that roadmap. See you for the next one!
Studio execs look at the mountains of money which have come from online games like WoW or Fortnite and get gold fever. They dream of having a permanent siphon attached to their customers’ wallets and so will ignore any warning signs that their ideas suck and keep chasing the subscription model. And, in the end, it’s not the execs who really suffer when these things don’t pan out. They blame “market forces” and “soft demand”, fire the development team and then spin up the next stupid idea, either at the same company or at a new one.
The execs probably get away fine from it as well, even if the company sinks, they’ll end up high up somewhere else.
Online service games are just peak venture capitalism, grinding a small studio to dust and causing massive misery followed by unemployment for a 1/50 shot at making a money printer.
The people in charge are, genuinely, not human. They don’t have basic reasoning skills nor the human experience that label requires. A decapitated chicken could make better decisions than the average suit, the suit just has enough money to force it.