My favorite use of back buttons is in games where there’s long, pretty, treks of exploration. From Monster Hunter: World to Red Dead Redemption and more, I always set up a back binding to an auto-walk.
Press and hold to toggle, adjust the timing to something a little longer than normal, and revel in stoned pleasure at the sprawling landscapes while you pack another bowl without losing time towards your next destination. It’s awesome! If the game allows, you can set up sprinting this way too even for those pesky tap to run ones (looking at you RDR).
The press and hold to toggle is important because it allows me to keep the button bound to a roll, which is often nice for games like Monster Hunter where I can keep my fingers on important camera control and direction/attack inputs while keeping a getaway button available
Depending on the game, R1 and L1, and other times just the usual ABXY with some per game adjustments.
My favorite use of back buttons is in games where there’s long, pretty, treks of exploration. From Monster Hunter: World to Red Dead Redemption and more, I always set up a back binding to an auto-walk.
Press and hold to toggle, adjust the timing to something a little longer than normal, and revel in stoned pleasure at the sprawling landscapes while you pack another bowl without losing time towards your next destination. It’s awesome! If the game allows, you can set up sprinting this way too even for those pesky tap to run ones (looking at you RDR).
The press and hold to toggle is important because it allows me to keep the button bound to a roll, which is often nice for games like Monster Hunter where I can keep my fingers on important camera control and direction/attack inputs while keeping a getaway button available
Depending on the game, R1 and L1, and other times just the usual ABXY with some per game adjustments.