I meant as in, I as a player don’t need to be able to make changes that dramatically alter the game world in which I am playing and alter the story beats that I’ll hit.
I don’t like having to make a decision that may lock off entire areas or missions in the game. I no longer have time to devote a replay of a 60 hour game so that I can experience a different story line.
Otherwise, yes. The stakes the character faces in the story don’t always need to be “save the world.”
Personally, I am playing the game to enjoy the story of the character I am playing as. Not to play as me and make my own personal decisions.
Agreed, games that make you replay the entire game to see the 10% of content that were exclusive to a certain decision are not great at all. They are essentially just games with 10% less content for all practical purposes unless we are talking about something where restarting is part of the game play like Rogue-likes.
I meant as in, I as a player don’t need to be able to make changes that dramatically alter the game world in which I am playing and alter the story beats that I’ll hit.
I don’t like having to make a decision that may lock off entire areas or missions in the game. I no longer have time to devote a replay of a 60 hour game so that I can experience a different story line.
Otherwise, yes. The stakes the character faces in the story don’t always need to be “save the world.”
Personally, I am playing the game to enjoy the story of the character I am playing as. Not to play as me and make my own personal decisions.
Agreed, games that make you replay the entire game to see the 10% of content that were exclusive to a certain decision are not great at all. They are essentially just games with 10% less content for all practical purposes unless we are talking about something where restarting is part of the game play like Rogue-likes.