This has been exactly my feeling for the past decade or so. I love open world, when you have a good concept and a solid story. But corridor is the best way to convey that story and keep the player engaged.
For me, Assassin’s Creed is the ultimate brilliance to rags example: corridor gameplay that became an open world as you progressed in the early games. Which evolved into the meandering, mindless stories of the more recent games. I genuinely have no idea what Valhalla was supposed to be about lol. I finished it, but it was 120 hours I’d rather have back. A corridor style for the late 2010/20s games would have made all of them far more interesting, as they were phenomenal concepts imo.
All this to say, I don’t mind some impactful world decisions that affect story arcs, but bring back the dang corridor and stop hiding behind massive content dumps… Damn it!
This has been exactly my feeling for the past decade or so. I love open world, when you have a good concept and a solid story. But corridor is the best way to convey that story and keep the player engaged.
For me, Assassin’s Creed is the ultimate brilliance to rags example: corridor gameplay that became an open world as you progressed in the early games. Which evolved into the meandering, mindless stories of the more recent games. I genuinely have no idea what Valhalla was supposed to be about lol. I finished it, but it was 120 hours I’d rather have back. A corridor style for the late 2010/20s games would have made all of them far more interesting, as they were phenomenal concepts imo.
All this to say, I don’t mind some impactful world decisions that affect story arcs, but bring back the dang corridor and stop hiding behind massive content dumps… Damn it!
Ah yes. The old riches to rags strategy.