I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
im usually not to bothered by a few fights before the bossroom (probably because i started out with ds2)
but smelter demon was awfull until i learned the balcony jump.