How do you call these games that let you macro-manage people/creatures/processes and you can watch your engine run?
Examples are Rimworld, Roller Coaster Tycoon, Factorio.
I don’t like fast action-based RTS, micromanaging games, I just love to create a world and watch it running on it‘s own!
Is there a specific name for this mechanic? And what are your favorite examples?
I’m trying to make a game in this genre though I describe it as a base-building/simulation/survival game, other favourites include Oxygen Not Included, Timberborn, Factorio and Satisfactory.
You could try ProsperousUniverse. It’s more of a game you play while you play others, but definitely a “wait, I spent 18 hours on a spreadsheet?” type of game.
Back in the day, Maxis had an entire brand of “Sim” games that were exactly this. Sim Farm, Sim Earth, Sim Ant, and, most notably, Sim City. I have no idea how many titles there were, but there were a lot of them.
Then EA ate them.
I really love Anno for this, 1800 is the only one I have played and I think it’s an amazing game. The base game on its own has tons of content already but the dlc’s add whole new regions and lots of supply chians to the game. It’s a bit of a crossover between a city builder and a supply chain simulator, where the majority of the game is based on providing the needs for your residents. It’s on sale very often, including the dlc’s.
If you were to get it, I recommend getting the dlc’s, maybe after a playthrough of the base game. If you wanna know what dlc’s to get, you can check out these videos:
HowWhat do you call these gamesI call them management sims, but I’m sure there are other names for the genre, too.
Rimworld is one of my favorites.
Mindustry has been getting a lot of praise. I hope to check it out soon.
Cities: Skylines is popular, and Cities: Skylines II is due soon.
Satisfactory is good (although the Steam version used Epic Games telemetry, which has been called out for being rather invasive, last time I looked).
You might be interested in the game Majesty. In that game you have no direct control over any units. You simply set overall objectives. And the units themselves determine when they do something. It’s even more hands-off than the other automation games.
https://en.m.wikipedia.org/wiki/Majesty:_The_Fantasy_Kingdom_Sim
Wow haven’t heard about that game in quite some time. Awesome game but can be frustrating as well when heroes don’t do what you want them to.
Edit Oh wow didn’t know there is a sequel to the original :) is it good?
The hero is not doing what you want is exactly the point! You just provided incentives you don’t have direct control. So it’s definitely more hands-off gaming.
Majesty 2 is pretty good. Still not up to modern user interface standards but it’s got good gameplay still
I remember giving out bounties and the heroes sometimes ignoring them :D
Thanks for the evaluation gonna check it out :)